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  2. EA (service) - Wikipedia

    en.wikipedia.org/wiki/EA_(service)

    Origin in February 2015. The Origin store allows users to browse and purchase games from Electronic Arts' catalogs. Instead of receiving a box, disc, or even CD key, purchased software is immediately attached to the user's Origin account and is to be downloaded with the corresponding Origin client.

  3. The Realm Online - Wikipedia

    en.wikipedia.org/wiki/The_Realm_Online

    The Realm Online, originally known as The Realm, is a long-running massively multiplayer online role playing game (MMORPG) initially launched by Sierra On-Line in December 1996 for Windows PC. [1]

  4. Simutronics - Wikipedia

    en.wikipedia.org/wiki/Simutronics

    Simutronics is an American online games company whose products include GemStone IV and DragonRealms.It was founded in 1987 by David Whatley, with husband and wife Tom & Susan Zelinski.

  5. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]

  6. OGPlanet - Wikipedia

    en.wikipedia.org/wiki/OGPlanet

    OGPlanet was established in 2005 with the goal of bringing MMO games from around the world to North American and global audiences. [4] The company first established itself with the magical golf game Albatross18: Realms of Pangya in 2005.

  7. Godswar - Wikipedia

    en.wikipedia.org/wiki/Godswar

    GodsWar, a.k.a. Time of Troubles (Forgotten Realms), in Dungeons & Dragons games GodsWar Online , from Internet Gaming Gate and set in ancient Greece Topics referred to by the same term

  8. Free Realms - Wikipedia

    en.wikipedia.org/wiki/Free_Realms

    Free Realms contained many of the staples of MMORPG's at the time, such as an open 3D environment to explore and quests to complete for usable rewards. Unlike most MMORPG's, Free Realms set out to appeal to children as well as adults with a family-friendly design [6] and muted combat visuals, such as a lack of blood or explicit death; whirling stars would appear above a fallen enemy's head ...

  9. History of role-playing games - Wikipedia

    en.wikipedia.org/wiki/History_of_role-playing_games

    Up to this stage, each game had tied itself to a particular setting; If a player wanted to play in a science-fiction game and a fantasy game, they had to learn two game systems. Attempts were made in Advanced Dungeons & Dragons to allow cross-genre games using Gamma World (1978) and Boot Hill (1975) rules, but the obscure rules went largely unused.