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  2. Nim (programming language) - Wikipedia

    en.wikipedia.org/wiki/Nim_(programming_language)

    At FOSDEM 2022, Nim hosted their own developer room virtually due to the COVID-19 pandemic. [96] Talks were held on concurrency, embedded programming, programming for GPUs, entity-component systems, game development, rules engines, Python interop, and metaprogramming. [97]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux, macOS: Quake II, Heretic II, SiN, Daikatana, Gravity Bone: GPL-2.0-or-later: Also termed the Quake II engine. Improvements to the id Tech 2 engine. id Tech 3 Quake III Arena engine: C: 2005 C: Yes 3D Windows, Linux, macOS

  4. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  5. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  6. Gamebryo - Wikipedia

    en.wikipedia.org/wiki/Gamebryo

    Gamebryo (/ ɡ eɪ m. b r iː oʊ /; gaym-BREE-oh; formerly NetImmerse until 2003) is a game engine developed by Gamebase Co., Ltd. and Gamebase USA, that incorporates a set of tools and plugins including run-time libraries, [1] supporting video game developers for numerous cross-platform game titles in a variety of genres, and served as a basis for the Creation Engine.

  7. Nim - Wikipedia

    en.wikipedia.org/wiki/Nim

    Variants of nim have been played since ancient times. [1] The game is said to have originated in China—it closely resembles the Chinese game of jiǎn-shízi (捡石子), or "picking stones" [2] —but the origin is uncertain; the earliest European references to nim are from the beginning of the 16th century.

  8. Source 2 - Wikipedia

    en.wikipedia.org/wiki/Source_2

    Source 2 is a video game engine developed by Valve. The engine was announced in 2015 as the successor to the original Source engine, with the first game to use it, Dota 2, being ported from Source that same year. Other Valve games such as Artifact, Dota Underlords, Half-Life: Alyx, Counter-Strike 2, and Deadlock have been produced with the engine.

  9. Android Nim - Wikipedia

    en.wikipedia.org/wiki/Android_Nim

    Android Nim is a computerized version of the strategy game Nim programmed by Leo Christopherson for the TRS-80 and published in 1978 by 80-NW Publishing. A port to the Commodore PET by Don Dennis was released in July 1979, followed by an Apple II version in 1980. Android Nim is played versus the computer. The stones or other objects of ...