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The roguelike video game subgenre borrows its name and gameplay elements from the 1980 computer game Rogue. Superficially, a roguelike is a two-dimensional dungeon crawl with a high degree of randomness via procedural generation, an emphasis on statistical character development, and the use of permadeath .
The rogue has the ability to deliver a sneak attack whenever an opponent loses its Dexterity bonus to Armor Class (i.e., when the opponent is flat-footed or flanked or cannot see the rogue). The rogue can then take advantage of this momentary weakness to strike at a vital part of the anatomy (provided the creature has a discernible enough ...
Terraria has been described as a Minecraft clone by various video gaming media outlets. [81] [87] Terraria sold 200,000 copies in just over a week after its release, [88] and over 432,000 within a month. [89] By May 2022, over 44.5 million copies of Terraria had been sold, making it one of the best-selling video games of all time. The total is ...
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Roguelike (or rogue-like) is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character.
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Microsoft enabled developers to offer microtransactions, content sold at a small price point typically under $5, for their games on the Xbox 360 around 2005, with one of the most well-known examples being a horse armor package for The Elder Scrolls IV: Oblivion in 2006.
Star Wars Rogue Squadron II: Rogue Leader is a flight action game co-developed by Factor 5 and LucasArts and is the second of the Rogue Squadron series.It was published by LucasArts and released as a launch title for the GameCube in North America on November 18, 2001, Europe on May 3, 2002, and Australia on May 17, 2002.