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Lion: 80 km/h (50 mph) [66] [71] While hunting, a lioness can generate top speed up to 80 km/h in short bursts. [71] Hare: 57–80 km/h (35–50 mph) Hares can reach maximum speeds of 35 mph (56 km/h) [72] in short distances of approximately 90 meters, and a top speed of 50 mph (80 km/h) for about 20 meters. [73] Jackrabbit: 58–72 km/h (36 ...
The lion accelerates at the start of the chase by 9.5 m/s (34 km/h; 21 mph), whereas zebras, wildebeest and Thomson's gazelle accelerate by 5 m/s (18 km/h; 11 mph), 5.6 m/s (20 km/h; 13 mph) and 4.5 m/s (16 km/h; 10 mph) respectively; acceleration appears to be more important than steady displacement speed in lion hunts. [132]
Speed of propagation for unmyelinated sensory neurons. 30: 110: 70: 1 × 10 −7: Typical speed of car (freeway); cheetah—fastest of all terrestrial animals; sailfish—fastest fish; speed of go-fast boat. 40: 140: 90: 1.3 × 10 −7: Typical peak speed of a local service train (or intercity on lower standard tracks). 40.05: 144.17: 89.59: 1. ...
Jahmyr Gibbs hit a top speed of 21.8 mph on his 54-yard catch last week, the sixth-fastest by any ball carrier in the NFL this season, according to the league's Next Gen Stats. Gibbs also has the ...
The bird that can achieve the greatest airspeed is the peregrine falcon (Falco peregrinus), able to exceed 320 km/h (200 mph) in its dives. [ 1 ] [ 2 ] A close relative of the common swift, the white-throated needletail ( Hirundapus caudacutus ), is commonly reported as the fastest bird in level flight with a reported top speed of 169 km/h (105 ...
In 1968, a Soviet November-class submarine reportedly tracked an American carrier group traveling at 31 knots (57 km/h; 36 mph). [63] Uncrewed torpedo speed claims range from 60 knots (110 km/h; 69 mph) for the British Spearfish torpedo [64] to 200 knots (370 km/h; 230 mph) for the Russian VA-111 Shkval. [65
Greene's 39 pitches with triple-digit heat were the most the league has seen in one game in the pitch tracking era (i.e. since 2008). Hunter Greene was throwing ⛽️ all night.
Each player starts with a car with a Start Speed of 40 mph, Acceleration and Deceleration of 20 mph, Top Speed of 140 mph, and 4 Wear Points. Each player has a pool of 5 points. [2] Using a pool of 5 points, each player spends 0, 1 or 2 points on each of those categories, resulting in: Start Speed (40, 60 or 80 mph) Acceleration (20, 40 or 60 ...