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  2. Nimzowitsch Defence - Wikipedia

    en.wikipedia.org/wiki/Nimzowitsch_Defence

    This opening is an example of a hypermodern opening in which Black invites White to occupy the centre of the board at an early stage with pawns. [1] Black's intent is to block or otherwise restrain White's central pawns and, if allowed to do so by inaccurate play by White, eventually undermine the White pawn centre by well-timed pawn advances ...

  3. King's Pawn Game - Wikipedia

    en.wikipedia.org/wiki/King's_Pawn_Game

    White opens with the most popular of the twenty possible opening moves. Since nearly all openings beginning 1.e4 have names of their own, the term King's Pawn Game, unlike Queen's Pawn Game, is rarely used to describe the opening of the game. Advancing the king's pawn two squares is highly useful because it occupies a center square, attacks the ...

  4. Inverted Hungarian Opening - Wikipedia

    en.wikipedia.org/wiki/Inverted_Hungarian_Opening

    The Inverted Hungarian is even rarer than the already very uncommon Hungarian Defense, although it is perfectly playable for White. It may appeal to White players who wish to avoid extensively analyzed double king pawn openings such as the Ruy Lopez, and to those who favor defensive positional maneuvering battles as also often result from the Hungarian Defense.

  5. Bishop's Opening - Wikipedia

    en.wikipedia.org/wiki/Bishop's_Opening

    The Bishop's Opening is a chess opening that begins with the moves: . 1. e4 e5 2. Bc4. White attacks Black's f7-square and prevents Black from advancing the d-pawn to d5. By ignoring the beginner's maxim "develop knights before bishops", White leaves their f-pawn unblocked, preserving the possibility of f2–f4.

  6. St. George Defence - Wikipedia

    en.wikipedia.org/wiki/St._George_Defence

    The major lines in the opening start with 1.e4 a6 2.d4 b5 and then branch. The main line continues 3.Nf3 Bb7 4.Bd3 e6 5.0-0 Nf6. Another important line is the Three Pawns Attack, sometimes called the St. George Gambit, which continues 3.c4 e6!? 4.cxb5 axb5 5.Bxb5 Bb7 (Black can also play 3...Bb7 and offer the b-pawn for the more valuable White e-pawn).

  7. Maróczy Bind - Wikipedia

    en.wikipedia.org/wiki/Maróczy_Bind

    For example, Harry Golombek, in Capablanca's 100 Best Games of Chess (1947), gave a question mark to Black's fourth move in the line 1.e4 c5 2.Ne2 d6 3.d4 cxd4 4.Nxd4 g6, a form of the Accelerated Dragon variation of the Sicilian Defence, stating that 4...Nf6 was "necessary" to make White block his c-pawn with 5.Nc3 and thus avoid the Bind.

  8. King's Indian Defence - Wikipedia

    en.wikipedia.org/wiki/King's_Indian_Defence

    The King's Indian is a hypermodern opening, where Black deliberately allows White control of the centre with pawns, with the view to subsequently challenge it. In the most critical lines of the King's Indian, White erects an imposing pawn centre with Nc3 followed by e4.

  9. Caro–Kann Defence - Wikipedia

    en.wikipedia.org/wiki/Caro–Kann_Defence

    The Caro–Kann Defence is a chess opening characterised by the moves: . 1. e4 c6. The Caro–Kann is a common defence against 1.e4.It is classified as a Semi-Open Game, like the Sicilian Defence and French Defence, although it is thought to be more solid and less dynamic than either of those openings.