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Hatchet is a 1987 young-adult wilderness survival novel written by American writer Gary Paulsen. [1] It is the first novel of five in the Hatchet series. Other novels in the series include The River (1991), Brian's Winter (1996), Brian's Return (1999) and Brian's Hunt (2003). [ 2 ]
There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games which have been marketed as educational.
How to build a game-learning machine and teach it to play and win 1962 Apr: About three types of spirals and how to construct them 1962 May: Symmetry and asymmetry and the strange world of upside-down art 1962 Jun: The game of solitaire and some variations and transformations 1962 Jul: Fiction about life in two dimensions: 1962 Aug
Project LISTEN's purpose was to develop, evaluate, and refine an intelligent tutor to listen to children read aloud, and help them learn to read. As part of the research and testing, Project LISTEN's Reading Tutor has been used with positive results by hundreds of children in the United States, Canada, and other countries. [8] (See Prototype ...
Parry Shen (born June 26, 1973) is an American actor, author, screenwriter, and producer. Shen's first major acting role was in Better Luck Tomorrow as Ben Manibag, the film's leading character.
Math Blaster Mystery: The Great Brain Robbery is a product in a line of educational products created by Davidson & Associates that takes place in a different universe from the original Math Blaster. It has no relation to Davidson's earlier Apple II game Math Blaster Mystery. The game was released in North America, Sweden and Spain.
Pre-math skills (referred to in British English as pre-maths skills) are math skills learned by preschoolers and kindergarten students, including learning to count numbers (usually from 1 to 10 but occasionally including 0), learning the proper sequencing of numbers, learning to determine which shapes are bigger or smaller, and learning to count objects on a screen or book.
In all the Munchers games, the player controls a green "Muncher" character across a grid of squares containing a short numerical or word expression. The objective is to consume all and only the grids containing information satisfying a specific criterion (determined by the mode of play) while also avoiding the deadly "Troggle" monsters which ...