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  2. F-Zero GX - Wikipedia

    en.wikipedia.org/wiki/F-Zero_GX

    F-Zero AX, the arcade counterpart of GX, uses the Triforce arcade system board; it was released by Sega alongside GX in 2003. F-Zero GX is the successor to F-Zero X and continues the series' difficult, high-speed racing style, retaining the basic gameplay and control system from the Nintendo 64 game. A heavy emphasis is placed on track ...

  3. List of F-Zero media - Wikipedia

    en.wikipedia.org/wiki/List_of_F-Zero_media

    F-Zero Legend of Falcon Opening Theme: The Meaning of Truth: December 3, 2003 [67] 17:39 [68] NEC Interchannel: Notes: Features the introductory theme of TV Tokyo's F-Zero anime. [67] F-Zero GX/AX Original Soundtrack: July 22, 2004 [69] 2:25:15 Scitron Digital Content: Notes: Two CD set composed of BGM soundtracks to the video games F-Zero GX ...

  4. F-Zero - Wikipedia

    en.wikipedia.org/wiki/F-Zero

    F-Zero GX was released for the GameCube and developed by Sega's Amusement Vision team, and is the first F-Zero game to feature a story mode. The game was initially titled F-Zero GC. The arcade counterpart of GX was called F-Zero AX, which was released alongside of its Nintendo

  5. Takaya Imamura - Wikipedia

    en.wikipedia.org/wiki/Takaya_Imamura

    Takaya Imamura (今村 孝矢, Imamura Takaya, born April 10, 1966) is a Japanese video game designer, manga artist and educator. From 1989 to 2021, Imamura worked at Nintendo, where he designed the characters and story of F-Zero, including Captain Falcon, and most of the supporting characters from the Star Fox series of video games.

  6. F-Zero (video game) - Wikipedia

    en.wikipedia.org/wiki/F-Zero_(video_game)

    F-Zero [a] is a 1990 racing game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan on November 21, 1990, in North America in August 1991, and in Europe in 1992. F-Zero is the first game in the F-Zero series and was a launch game for the SNES.

  7. Toshihiro Nagoshi - Wikipedia

    en.wikipedia.org/wiki/Toshihiro_Nagoshi

    As a game developer, Nagoshi wanted to know how Nintendo worked, and wanted to be a sub-contractor for them. After some thought in regards to which Nintendo franchise he wanted to work on, Nagoshi ended up developing an entry for the F-Zero franchise, which was F-Zero GX. While Nagoshi could not convince Nintendo on several things, Nintendo was ...

  8. Daiki Kasho - Wikipedia

    en.wikipedia.org/wiki/Daiki_Kasho

    Daiki Kasho (嘉生 大樹, Kashou Daiki, born November 2, 1976), [1] stylized as daiki kasho, is a Japanese video game composer best known for his contributions to the Gran Turismo series of racing games by Polyphony Digital.

  9. Category:F-Zero - Wikipedia

    en.wikipedia.org/wiki/Category:F-Zero

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