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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Nvidia has released drivers with optimizations for specific video games concurrent with their release since 2014, having released 150 drivers supporting 400 games in April 2022. [ 49 ] Basic support for the DRM mode-setting interface in the form of a new kernel module named nvidia-modeset.ko has been available since version 358.09 beta. [ 50 ]
Download QR code; Print/export Download as PDF; ... Nvidia Shadowplay: Nvidia: 2.11.4.0: 2016-06-21: Windows: Proprietary (Part of NVIDIA GFE) No Open Broadcaster ...
Windows 7, Windows 8, Windows 8.1, Windows 10 266 MHz or faster computer processor 1024 x 768 or higher screen resolution recommended 1 GB RAM, 512 MB free hard disk space Internet connection
Omega Drivers [1] were unofficial, third-party device drivers for ATI and NVIDIA graphics cards, created by Angel Trinidad. [2] They differed from the official drivers in that they offer more customization and extra features. [3] They are compatible with some ATI graphics cards and some NVIDIA cards that use Detonator drivers.
In the middle: the FOSS stack, composed out of DRM & KMS driver, libDRM and Mesa 3D.Right side: Proprietary drivers: Kernel BLOB and User-space components. nouveau (/ n uː ˈ v oʊ /) is a free and open-source graphics device driver for Nvidia video cards and the Tegra family of SoCs written by independent software engineers, with minor help from Nvidia employees.
OBS Studio is a free and open-source app for screencasting and live streaming.Written in C/C++ and built with Qt, OBS Studio provides real-time capture, scene composition, recording, encoding, and broadcasting via Real-Time Messaging Protocol (RTMP), HLS, SRT, RIST or WebRTC.
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.