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  2. ReadyBoost - Wikipedia

    en.wikipedia.org/wiki/ReadyBoost

    The device must be capable of 2.5 MB/s read speeds for 4 kB random reads spread uniformly across the entire device, and 1.75 MB/s write speeds for 512 kB random writes spread uniformly across the device. [10] The Microsoft Windows Client Performance group recommends a flash-memory-to-system-RAM ratio of between 1:1 and 2.5:1. [3]

  3. Read-only memory - Wikipedia

    en.wikipedia.org/wiki/Read-only_memory

    Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware.

  4. Computer memory - Wikipedia

    en.wikipedia.org/wiki/Computer_memory

    This way, only the offending program crashes, and other programs are not affected by the misbehavior (whether accidental or intentional). Use of protected memory greatly enhances both the reliability and security of a computer system. Without protected memory, it is possible that a bug in one program will alter the memory used by another program.

  5. CPU cache - Wikipedia

    en.wikipedia.org/wiki/CPU_cache

    A CPU cache is a hardware cache used by the central processing unit (CPU) of a computer to reduce the average cost (time or energy) to access data from the main memory. [1] A cache is a smaller, faster memory, located closer to a processor core, which stores copies of the data from frequently used main memory locations.

  6. Page cache - Wikipedia

    en.wikipedia.org/wiki/Page_cache

    Pages in the page cache modified after being brought in are called dirty pages. [5] Since non-dirty pages in the page cache have identical copies in secondary storage (e.g. hard disk drive or solid-state drive), discarding and reusing their space is much quicker than paging out application memory, and is often preferred over flushing the dirty pages into secondary storage and reusing their space.

  7. Random-access memory - Wikipedia

    en.wikipedia.org/wiki/Random-access_memory

    The overall goal of using a memory hierarchy is to obtain the fastest possible average access time while minimizing the total cost of the entire memory system (generally, the memory hierarchy follows the access time with the fast CPU registers at the top and the slow hard drive at the bottom).

  8. Write-only memory (engineering) - Wikipedia

    en.wikipedia.org/wiki/Write-only_memory...

    In a particular implementation, a special board is added to a computer, which controls the allocation of banks to memory space. The control board has its own memory chip. A computer can write data into this chip, but only the control board itself can read the chip, [note 1] hence it is dubbed "write only" memory. [7]: 200–202

  9. Loading screen - Wikipedia

    en.wikipedia.org/wiki/Loading_screen

    Since the loading screen data itself needs to be read from the media, it actually can increase the overall loading time. For example, with a ZX Spectrum game, the screen data takes up 6 kilobytes , representing an increase in loading time of about 13% over the same game without a loading screen. [ 1 ]