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  2. Double-ended queue - Wikipedia

    en.wikipedia.org/wiki/Double-ended_queue

    As of Java 6, Java's Collections Framework provides a new Deque interface that provides the functionality of insertion and removal at both ends. It is implemented by classes such as ArrayDeque (also new in Java 6) and LinkedList , providing the dynamic array and linked list implementations, respectively.

  3. Queue (abstract data type) - Wikipedia

    en.wikipedia.org/wiki/Queue_(abstract_data_type)

    This is still the conceptually simplest way to construct a queue in a high-level language, but it does admittedly slow things down a little, because the array indices must be compared to zero and the array size, which is comparable to the time taken to check whether an array index is out of bounds, which some languages do, but this will ...

  4. Maximum subarray problem - Wikipedia

    en.wikipedia.org/wiki/Maximum_subarray_problem

    If the input contains no positive element, the returned value is that of the largest element (i.e., the value closest to 0), or negative infinity if the input was empty. For correctness, an exception should be raised when the input array is empty, since an empty array has no maximum nonempty subarray.

  5. Circular buffer - Wikipedia

    en.wikipedia.org/wiki/Circular_buffer

    Should a maximum size be adopted for a queue, then a circular buffer is a completely ideal implementation; all queue operations are constant time. However, expanding a circular buffer requires shifting memory, which is comparatively costly. For arbitrarily expanding queues, a linked list approach may be preferred instead.

  6. Peek (data type operation) - Wikipedia

    en.wikipedia.org/wiki/Peek_(data_type_operation)

    For the stack, priority queue, deque, and DEPQ types, peek can be implemented in terms of pop and push (if done at same end). For stacks and deques this is generally efficient, as these operations are O (1) in most implementations, and do not require memory allocation (as they decrease the size of the data) – the two ends of a deque each ...

  7. Null object pattern - Wikipedia

    en.wikipedia.org/wiki/Null_object_pattern

    In object-oriented computer programming, a null object is an object with no referenced value or with defined neutral (null) behavior.The null object design pattern, which describes the uses of such objects and their behavior (or lack thereof), was first published as "Void Value" [1] and later in the Pattern Languages of Program Design book series as "Null Object".

  8. Dequeue - Wikipedia

    en.wikipedia.org/wiki/Dequeue

    In computer science, the word dequeue can be used as: A verb meaning "to remove from a queue " An abbreviation for double-ended queue (more commonly, deque )

  9. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.