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The Shattered Gates of Slaughtergarde is a generic setting adventure module for the 3.5 edition of the Dungeons & Dragons roleplaying game. The adventure is designed for 1st level characters . It contains a 32-page adventure.
The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons.
Players control a party of one to four characters. The game can be started with a pregenerated party, or the player may create their own or import characters from Shattered Lands. As with other Dungeons & Dragons computer titles, combat features prominently in the game play; in the Dark Sun series, combat is turn-based.
The Shattered Circle is a 28-page adventure recommended for player characters of Levels 1–3; however, several critics found the adventure too lethal for low-level adventurers and recommended some judicious editing of the monsters and traps by the gamemaster to make the adventure less deadly. [3] [1] [4]
The Shattered Statue is a Forgotten Realms adventure scenario in which the player characters have been hired to find the pieces of a broken ancient statue so that it can be reassembled and reanimated. [1] This adventure was designed for Advanced Dungeons & Dragons but is also compatible with DragonQuest and includes new magic rules for that ...
Halls of Undermountain was written by Matt Sernett with Shawn Merwin, and was the final adventure for 4th edition Dungeons & Dragons to be published and distributed by Wizards of the Coast. It was originally released in April 2012 as a 96-page hardcover book with two poster maps and then later released as a PDF.
The Halls of Stormweather, edited by Philip Athans (paperback, July 2000, ISBN 978-0-7869-1560-6; paperback re-issue, February 2007, ISBN 978-0-7869-4244-2) (this anthology is part of the Sembia: Gateway To The Realms series, listed below) The Patriarch: "The Burning Chalice", by Ed Greenwood; The Matriarch: "Song of Chaos", by Richard Lee Byers
The Halls of the Dwarven Kings is an adventure in which the player characters must explore the ruins of a vast dwarven city to find and recover the crown of a dwarven king from ancient times. [1] It is designed to be used with any fantasy role-playing system; suggestions for converting statistics to systems similar to Advanced Dungeons ...