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  2. Image editing - Wikipedia

    en.wikipedia.org/wiki/Image_editing

    When selecting a raster image that is not rectangular, it requires separating the edges from the background, also known as silhouetting. This is the digital-analog of cutting out the image from a physical picture. Clipping paths may be used to add silhouetted images to vector graphics or page layout files that retain vector data.

  3. Fotor - Wikipedia

    en.wikipedia.org/wiki/Fotor

    Fotor: A free easy-to-use photo editing and graphic design tool, available in web, desktop, and mobile versions. It provides a full suite of tools that cover most image editing needs. Fotor also includes advanced AI-powered tools such as background remover, image enlarger, and object remover, which make complex edits simple.

  4. Clipping path - Wikipedia

    en.wikipedia.org/wiki/Clipping_path

    Anything inside the path will be included after the clipping path is applied; anything outside the path will be omitted from the output. Applying the clipping path results in a hard (aliased) or soft (anti-aliased) edge, depending on the image editor's capabilities. Clipping path. By convention, the inside of the path is defined by its direction.

  5. Cropping (image) - Wikipedia

    en.wikipedia.org/wiki/Cropping_(image)

    Cropping is the removal of unwanted outer areas from a photographic or illustrated image. The process usually consists of the removal of some of the peripheral areas of an image to remove extraneous visual data from the picture, improve its framing, change the aspect ratio, or accentuate or isolate the subject matter from its background.

  6. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry .

  7. Hidden-surface determination - Wikipedia

    en.wikipedia.org/wiki/Hidden-surface_determination

    In 3D computer graphics, hidden-surface determination (also known as shown-surface determination, hidden-surface removal (HSR), occlusion culling (OC) or visible-surface determination (VSD)) is the process of identifying what surfaces and parts of surfaces can be seen from a particular viewing angle.

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