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Attack Retrieve Capture (ARC) was a free multiplayer, 2D computer game created by John Vechey and Brian Fiete, who would go on to co-found PopCap Games, as a college project and was later published by Hoopy Entertainment in 1995. [1] The game was primarily capture the flag (CTF), but other game modes existed. In the two-team CTF mode, each team ...
Hover! is a video game that combines elements of the games bumper cars and capture the flag. It was included on CD-ROM versions of the Microsoft Windows 95 operating system. [1] [2] It was a showcase for the advanced multimedia capabilities available on personal computers at the time. It is still available from Microsoft.
Half-Life 2: Capture the Flag met with positive reviews upon release. Several gaming websites and print media gave the game praise. PC Gamer published an article in the July 2005 edition of the magazine and included an early version of the mod on the attached game demo disk for that month. [4]
Capture the Flag is among the games that made a comeback among adults in the early 21st century as part of the urban gaming trend (which includes games like Pac-Manhattan, Fugitive, Unreal Tournament and Manhunt). The game is played on city streets and players use cellphones to communicate.
A VHS tape titled "Capture the Flag Project" appears on the player's desktop. [1] Clicking on the tape brings up a menu screen similar to an MS-DOS, and a selection of empty multiplayer servers. Each server is a capture-the-flag game of a first-person shooter (FPS) with PS1-style graphics.
Facing Worlds, also known by its filename CTF-Face, is a multiplayer map for the first-person shooter video games Unreal Tournament (1999), Unreal Tournament 2003, Unreal Tournament 2004, Unreal Tournament 3, and Unreal Tournament (2014). Consisting of two identical towers separated by a parallel bridge, each team must fight their way into the ...
Capture the Flag is a 3D first-person perspective, two player, video game, released for the Atari 8-bit computers and VIC-20 by Sirius Software in 1983. It was written by Paul Allen Edelstein as the follow-up to his 1982 game, Wayout, which has similar maze-based gameplay for one player.
The game simulates a vehicle-based capture the flag competition. Upon starting the game, players are directed to their bunker. There, they can view the battleground with a radar and access a limited supply of vehicles: tanks, armored support vehicles (ASVs), helicopters, jets, jeeps and PT boats. The vehicles have a limited supply of fuel and ...