enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Jump point search - Wikipedia

    en.wikipedia.org/wiki/Jump_point_search

    In computer science, jump point search (JPS) is an optimization to the A* search algorithm for uniform-cost grids. It reduces symmetries in the search procedure by means of graph pruning, [1] eliminating certain nodes in the grid based on assumptions that can be made about the current node's neighbors, as long as certain conditions relating to the grid are satisfied.

  3. Any-angle path planning - Wikipedia

    en.wikipedia.org/wiki/Any-angle_path_planning

    The advantage is that all optimizations of grid A* like jump point search will apply. A visibility graph with all the grid points can be searched with A* for the optimal solution in 2D space. However, the performance is problematic since the number of edges in a graph with V {\displaystyle V} vertices is O ( V 2 ) {\displaystyle O(V^{2})} .

  4. File:Hyperparameter Optimization using Grid Search.svg

    en.wikipedia.org/wiki/File:Hyperparameter...

    English: For both hyperparameters of a model, a discrete set of values to search is defined (here, 10 values). In hyperparameter optimization with grid search, the model is trained using each combination of hyperparameter values (100 trials in this example) and the model performance (colored lines, better performance = blue) is saved.

  5. Pathfinding - Wikipedia

    en.wikipedia.org/wiki/Pathfinding

    Pathfinding or pathing is the search, by a computer application, for the shortest route between two points. It is a more practical variant on solving mazes . This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph .

  6. Hyperparameter optimization - Wikipedia

    en.wikipedia.org/wiki/Hyperparameter_optimization

    Grid search then trains an SVM with each pair (C, γ) in the Cartesian product of these two sets and evaluates their performance on a held-out validation set (or by internal cross-validation on the training set, in which case multiple SVMs are trained per pair). Finally, the grid search algorithm outputs the settings that achieved the highest ...

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Minecraft: 2011 Mojang: 3D world primarily made of cube blocks. [31] Effectively infinite. [32] Minecraft Dungeons: 2020: Mojang: Randomly-generated 3D dungeons filled with monsters, traps and puzzles, and treasures. [33] [34] Mini Metro: 2015 Dinosaur Polo Club Abstract 2D levels and audio system. [35] No Man's Sky: 2016 Hello Games

  8. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    Randomly distribute feature points in space organized as grid cells. In practice this is done on the fly without storage (as a procedural noise). The original method considered a variable number of seed points per cell so as to mimic a Poisson disc, but many implementations just put one. This is an optimization that limits the number of terms ...

  9. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Randomized depth-first search on a hexagonal grid. The depth-first search algorithm of maze generation is frequently implemented using backtracking. This can be described with a following recursive routine: Given a current cell as a parameter; Mark the current cell as visited; While the current cell has any unvisited neighbour cells