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  2. State space search - Wikipedia

    en.wikipedia.org/wiki/State_space_search

    State space search is a process used in the field of computer science, including artificial intelligence (AI), in which successive configurations or states of an instance are considered, with the intention of finding a goal state with the desired property. Problems are often modelled as a state space, a set of states that a problem

  3. State space (computer science) - Wikipedia

    en.wikipedia.org/wiki/State_space_(computer_science)

    A search state is a compressed representation of a world state in a state space, and is used for exploration. Search states are used because a state space often encodes more information than is necessary to explore the space.

  4. State space planning - Wikipedia

    en.wikipedia.org/wiki/State_space_planning

    In artificial intelligence and computer programming, state space planning is a process used in designing programs to search for data or solutions to problems. In a computer algorithm that searches a data structure for a piece of data, for example a program that looks up a word in a computer dictionary, the state space is a collective term for all the data to be searched.

  5. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    In computer science, iterative deepening search or more specifically iterative deepening depth-first search [1] (IDS or IDDFS) is a state space/graph search strategy in which a depth-limited version of depth-first search is run repeatedly with increasing depth limits until the goal is found.

  6. Automated planning and scheduling - Wikipedia

    en.wikipedia.org/wiki/Automated_planning_and...

    Each possible state of the world is an assignment of values to the state variables, and actions determine how the values of the state variables change when that action is taken. Since a set of state variables induce a state space that has a size that is exponential in the set, planning, similarly to many other computational problems, suffers ...

  7. Branch and bound - Wikipedia

    en.wikipedia.org/wiki/Branch_and_bound

    A branch-and-bound algorithm consists of a systematic enumeration of candidate solutions by means of state space search: the set of candidate solutions is thought of as forming a rooted tree with the full set at the root. The algorithm explores branches of this tree, which represent subsets of the solution set.

  8. SSS* - Wikipedia

    en.wikipedia.org/wiki/SSS*

    SSS* is a search algorithm, introduced by George Stockman in 1979, that conducts a state space search traversing a game tree in a best-first fashion similar to that of the A* search algorithm. SSS* is based on the notion of solution trees .

  9. Combinatorial search - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_search

    Combinatorial search algorithms achieve this efficiency by reducing the effective size of the search space or employing heuristics. Some algorithms are guaranteed to find the optimal solution, while others may only return the best solution found in the part of the state space that was explored.