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The heavyweight gear permits simulation of aircraft with higher landing sink rates than a standard F-16. [citation needed] The program was notable for the development of Direct Voice Input and the "Virtual HUD", which were both incorporated into the cockpit design for the F-35 Lightning II. [4]
F-16 simulator side-stick controller functional allocation (for the right hand) F-16 simulator throttle functional allocation (for the left hand). HOTAS, an acronym of hands on throttle-and-stick, is the concept of placing buttons and switches on the throttle lever and flight control stick in an aircraft cockpit.
F-16 pilot with Joint Helmet Mounted Cueing System and cockpit head-up display. The F-16 has a head-up display (HUD), which projects visual flight and combat information in front of the pilot without obstructing the view; being able to keep their head "out of the cockpit" improves the pilot's situation awareness. [95]
A 1992 survey in Computer Gaming World of wargames with modern settings gave the game four and a half stars out of five, describing Falcon 3.0 as not as a game system as it is a way of life, but as the most complex air simulator ever released for the commercial sector, [7] and the magazine named it the year's best simulation game. [8]
Cockpit view. Falcon 4.0's gameplay parallels actual fighter pilot combat operations. First, over 30 training scenarios acquaint the player with F-16 maneuvering, avionics operation, and various USAF protocols. After training, the player may start the primary gameplay mode in the campaign, which simulates participation in a modern war.
F-16 Combat Pilot, although a good simulator, did not receive much popularity as the DOS version was released a year later than Spectrum Holobyte's Falcon, which was more popular and had much more advanced graphics and audio for its time, and by 1991, the popular Falcon 3.0 was released.
It introduced the first "full-glass cockpit" on an operational F-16, and featured an advanced fire-control radar, an Up Front Control Panel (UFCP), and an option for a wide-angle HUD or a helmet-mounted display. The first flight of an F-16B equipped with ACE was accomplished in May 2001.
The third common genre for a simpit is the military pit. Like commercial pits, these sims are typically designed more for entertainment than training. Military-based pits are commonly based on a single aircraft, often the F-16, due to the availability of highly realistic simulation software (Falcon 4.0) of this aircraft.
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