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The use of negative space is a key element of artistic composition. The Japanese word "ma" is sometimes used for this concept, for example in garden design. [2] [3] [4] In a composition, the positive space has the more visual weight while the surrounding space - that is less visually important is seen as the negative space.
In page layout, illustration and sculpture, white space is often referred to as negative space. It is the portion of a page left unmarked: margins , gutters , and space between columns, lines of type, graphics, figures, or objects drawn or depicted, and is not necessarily actually white if the background is of a different colour.
The concept of space as a positive entity is opposed to the absence of such a principle in a correlated "Japanese" notion of space. Though commonly used to refer to literal, visible negative space, ma may also refer to the perception of a space, gap or interval, without necessarily requiring a physical compositional element.
This element is found in each of the visual arts. It can be positive or negative, open or closed, shallow or deep, and two-dimensional or three-dimensional. In drawing or painting, space is not actually there, but the illusion of it is. Positive space is the subject of the piece. The empty spaces around, above, and within, is negative space. [8 ...
Noma Bar (born 1973) is a graphic designer, illustrator and artist, based in London. [1] Bar's work has been described as "deceptively simple", featuring flat colours, minimal detail and negative space to create images that often carry double meanings that are not immediately apparent.
In industrial and graphic design, [3] Less is more manifests itself in minimalist forms, the use of only few colors and the elimination of superfluous details. Minimalism in graphic design uses negative space, limited color palettes and simple typography to create visual impact.
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In the 1980s, artists and graphic designers began to see the personal computer as a serious design tool, one that could save time and draw more accurately than other methods. 3D computer graphics began being used in video games in the 1970s with Spasim for the PLATO system in 1974 and FS1 Flight Simulator in 1979.