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Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.
In 1991, Namco released the arcade game Mitsubishi Driving Simulator, co-developed with Mitsubishi. It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine ...
The franchise currently has three games, with two of them being released in North America under the Tokyo Xtreme Racer banner by Crave Entertainment. The series, like the main Shutokou Battle games, includes licensed cars and authentic Japanese mountain roads as courses. In Conquest Mode, the player competes during the day in drift contests ...
The player can buy a used or new stock car, tune it with aerodynamic and engine parts, and get sponsorships which pay more money. The car list features over 200 cars, containing many types of vehicles, from small kei cars to hardcore sports cars. Most of the cars featured are licensed Japanese cars, with some additional European import cars.
Car & Driver Presents: Grand Tour Racing '98: Eutechnyx: Activision: PS1: 1997-09-30 Car and Driver (video game) Lerner Research: Electronic Arts: DOS 1992 Car Town: Cie Games Glu Mobile: FMP, iOS 2010-07-27 Car Wars: Texas Instruments: Texas Instruments: TI-99/4A 1981 Carmageddon: Stainless Games: Sales Curve Interactive, Interplay Productions
Project CARS 2 was announced as the sequel after the success of Project CARS.It features 140 track layouts at 60 different spots and 189 cars ranging from go-karts to Supercars, including Porsche, McLaren, Ferrari, Nissan, Aston Martin, Lamborghini, etc. [13] It was available worldwide on 22 September 2017 for Microsoft Windows, PlayStation 4, and Xbox One platforms.
As the player progresses, by beating either a team leader or a "wanderer" driving a certain type of car, they can unlock the car driven by the opponent for purchase. The game totals over 100 cars from 15 manufacturers, including Japanese, American and European brands. Handling characteristics of cars vary greatly.
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
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