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  2. Corporate entertainment - Wikipedia

    en.wikipedia.org/wiki/Corporate_entertainment

    These activities include traditional camp activities like tug of war, scavenger hunts, and relay races. They could also include sports such as volleyball, soccer, or basketball. The goal of team building corporate entertainment is to have employees recognize how the challenges of the activities relate to the workplace. [2]

  3. Positive psychology in the workplace - Wikipedia

    en.wikipedia.org/wiki/Positive_Psychology_in_the...

    The research found in this study hopes to encourage implementing other work fun activities in other various industries in order to engage and retain positive employees. There have also been connections between workplace fun and creativity in the workplace. Studies have found that a fun workplace environment is an antecedent to employee creativity.

  4. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    Of all organizational activities, one study found team-development to have the strongest effect (versus financial measures) for improving organizational performance. [5] A 2008 meta-analysis found that team-development activities, including team building and team training, improve both a team's objective performance and that team's subjective ...

  5. 26 Unethical But Brilliant Life Hacks That People Online ...

    www.aol.com/lifestyle/26-unethical-brilliant...

    Image credits: decayingfoundations #2. Don’t work hard. Work at the pace of your co-workers. The harder you work, the more that’s expected of you for the same pay.

  6. Boots CEO says his 5-day office return will create a ‘fun ...

    www.aol.com/finance/boots-ceo-says-5-day...

    Boots CEO says his 5-day office return will create a ‘funworkplace; working moms are unlikely to agree. Orianna Rosa Royle, Aslesha Mehta. March 12, 2024 at 10:13 AM.

  7. Stonemaier Games and the Business of Fun - AOL

    www.aol.com/stonemaier-games-business-fun...

    In this Rule Breaker Investing episode, Motley Fool co-founder David Gardner welcomes back game designer and publisher Jamey Stegmaier for a lively conversation about scaling a creative venture ...

  8. Fish! Philosophy - Wikipedia

    en.wikipedia.org/wiki/Fish!_Philosophy

    When Christensen and his team examined the footage, they identified four simple practices anyone could apply to their work and life. [4] Karen Boynes, asserts once application of the four concepts of choosing your attitude, play, make someone's day, and be there, start, the environment changes to welcome positivity into the work place. [5]

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