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The objective in Gin Rummy is to be the first to reach an agreed-upon score, usually 100 points. The basic game strategy is to improve one's hand by melds and eliminating deadwood . Gin has two types of meld: Sets of three or four cards sharing the same rank, e.g. 8 ♥ 8 ♦ 8 ♠ ; and runs or sequences of three or more cards in the same suit ...
As in most rummy games, melds consist of either sets of equal cards, or runs of consecutive cards. Wild cards may be substituted for any number of cards in a set or run. There are twelve meld sets each player must complete as follows: 2- 3 of a kind; 3 a kind, and 1- run of four; 2-4 of a kind; 2- runs of 4; 1- 4 of a kind, and 1- run of 4
The object of the game is to score points as in regular rummy by laying down or laying off cards, initially in groups of matching cards known as melds, with a meld consisting of either: 3 or 4 cards of the same rank (e.g. 8 ♠ 8 ♥ 8 ♣ or 8 ♦ 8 ♠ 8 ♥ 8 ♣) called a set; or in sequences of three or more cards of the same suit (e.g. 8 ...
Once the first player is "out", all other players are allowed 1 extra turn (in order) to either improve their hand to reduce their score, or in some cases also become "out" (i.e., scoring 0 points). The winner of a game of "Three thirteen" is the player who, at the end of the final round, has accumulated the fewest points.
Melds are sets of 3 to 4 cards with the same rank, such as 8♥-8♣-8♠, or are a consecutive set, such as 4♥-5♥-6♥-7♥. Deadwood are cards you couldn't get any melds for and will count ...
Liverpool rummy is a multi-player, multi-round card game similar to other variants of rummy that adds features like buying and going out. It is played the same as Contract rummy, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.
The cards 2 to 10 have corresponding values of 2 to 10 points. The Jack, Queen and King each count as 10 points. In a set, the Aces count as 15 points; in a sequence as the highest card, 10 points; as a middle card (used to 'turn the corner'), 5 points; as the lowest card, 1 point. [1] Examples: 6-6-6-6 = 24 points A-A-A = 45 points Q-K-A = 30 ...
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