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  2. Helldivers 2 - Wikipedia

    en.wikipedia.org/wiki/Helldivers_2

    Helldivers 2 is a shooter game primarily played from a third-person perspective. [2] Players complete tasks (called "Missions") in procedurally generated levels (or "Operations") while fending off hordes of enemies. Players choose the difficulty level of their Operations, ranging from level 1 ("Trivial") to level 10 ("Super Helldive"). [3]

  3. Helldivers - Wikipedia

    en.wikipedia.org/wiki/Helldivers

    Helldivers is a 2015 Swedish top-down shooter video game developed by Arrowhead Game Studios and published by Sony Computer Entertainment. The game was released for PlayStation 3 , PlayStation 4 , and PlayStation Vita (with cross-play) in March 2015. [ 4 ]

  4. Talk:Helldivers - Wikipedia

    en.wikipedia.org/wiki/Talk:Helldivers

    Under the gameplay section the article states: The game has a single difficulty option, though the player can then choose a hard or easy planet for their missions. After the update titled A New Hell, difficulty options were expanded to include sixteen different options (one requiring unlock). Prior to this update the game included thirteen ...

  5. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  6. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  7. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    The neural networks are trained on a per-game basis by generating a "perfect frame" using traditional supersampling to 64 samples per pixel, as well as the motion vectors for each frame. The data collected must be as comprehensive as possible, including as many levels, times of day, graphical settings, resolutions, etc. as possible.

  8. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur adventure games: Aleph One: C++: 1999 Lua, Marathon markup language Yes 2.5D Windows, Linux, macOS: Aleph One (Marathon remake) GPL-3.0-or-later: FPS engine Amazon Lumberyard: C++: 2015 Lua: Yes 3D PlayStation 4 ...

  9. Ejection seat - Wikipedia

    en.wikipedia.org/wiki/Ejection_seat

    Various ejection seats. In aircraft, an ejection seat or ejector seat is a system designed to rescue the pilot or other crew of an aircraft (usually military) in an emergency. . In most designs, the seat is propelled out of the aircraft by an explosive charge or rocket motor, carrying the pilot with