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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Third stage: host opens a door. Fourth stage: player makes a final choice. The player wants to win the car, the TV station wants to keep it. This is a zero-sum two-person game. By von Neumann's theorem from game theory, if we allow both parties fully randomized strategies there exists a minimax solution or Nash equilibrium. [9]

  3. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.

  4. El Farol Bar problem - Wikipedia

    en.wikipedia.org/wiki/El_Farol_Bar_problem

    Several variants are considered in Game Theory Evolving by Herbert Gintis. [2] In some variants of the problem, the players are allowed to communicate before deciding to go to the bar. However, they are not required to tell the truth. Named after a bar in Santa Fe, New Mexico, the problem was created in 1994 by W. Brian Arthur.

  5. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  6. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    There is a move by nature at the start of the game, which determines the children with and without muddy faces. Children do not communicate as in non-cooperative games. Every stroke is a simultaneous move by children. It is a sequential game of unlimited length. The game-theoretic solution needs some additional assumptions:

  7. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  8. Pirate game - Wikipedia

    en.wikipedia.org/wiki/Pirate_game

    A simple solution dishes out one gold to the odd or even pirates up to 2G depending whether M is an even or odd power of 2. Another way to see this is to realize that every pirate M will have the vote of all the pirates from M/2 + 1 to M out of self preservation since their survival is secured only with the survival of the pirate M.

  9. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    The process will converge for a 2-person game if: Both players have only a finite number of strategies and the game is zero sum (Robinson 1951) The game is solvable by iterated elimination of strictly dominated strategies (Nachbar 1990) The game is a potential game (Monderer and Shapley 1996-a,1996-b)