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In software programming, SOLID is a mnemonic acronym for five design principles intended to make object-oriented designs more understandable, flexible, and maintainable. Although the SOLID principles apply to any object-oriented design, they can also form a core philosophy for methodologies such as agile development or adaptive software ...
In object-oriented programming, the open–closed principle (OCP) states "software entities (classes, modules, functions, etc.) should be open for extension, but closed for modification"; [1] that is, such an entity can allow its behaviour to be extended without modifying its source code.
The single-responsibility principle (SRP) is a computer programming principle that states that "A module should be responsible to one, and only one, actor." [1] The term actor refers to a group (consisting of one or more stakeholders or users) that requires a change in the module.
ISP is one of the five SOLID principles of object-oriented design, similar to the High Cohesion Principle of GRASP. [3] Beyond object-oriented design, ISP is also a key principle in the design of distributed systems in general and one of the six IDEALS principles for microservice design. [4]
A common criticism is the idea that anemic domain model makes it easier to follow the SOLID principles: "The ‘S’ refers to the Single Responsibility Principle, which suggests that a class should do one thing, and do it well (...)". [5] But, according to Robert C. Martin, this is a misunderstanding of that principle:
College football's bowl season continues Wednesday with a pair of games on opposite coasts. We break down the Boca Raton Bowl and LA Bowl.
Pittsburgh Steelers wide receiver George Pickens doesn't appear too worried about a rematch with Cleveland defensive back Greg Newsome II. Two weeks after Pickens and Newsome ended Cleveland's 24 ...
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