enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Unrest (video game) - Wikipedia

    en.wikipedia.org/wiki/Unrest_(video_game)

    It plays in a 2-dimensional perspective, with graphics designed to look hand-drawn. A large portion of the game involves making dialogue choices to influence NPCs and progress the story. [3] NPCs all possess and react based on three values: Friendship, Respect, and Fear. [4] [5] Combat is relatively rare, always avoidable, and very risky.

  3. Non-player character - Wikipedia

    en.wikipedia.org/wiki/Non-player_character

    Similar to this is the most common form of storytelling, non-branching dialogue, in which the means of displaying NPC speech are the same as above, but the player character or avatar responds to or initiates speech with NPCs. In addition to the purposes listed above, this enables development of the player character.

  4. Characters of the Star Wars: Knights of the Old Republic series

    en.wikipedia.org/wiki/Characters_of_the_Star...

    Chris Avellone, the lead designer of The Sith Lords, has said that "a core part of what made KOTOR I so great was the story and your companions, and that was our intention in the sequel as well", [2] and has also said that he thought that the characters and voice-acting were some of the key strengths of The Sith Lords, and said that they got a lot of help and support from LucasArts in the ...

  5. Arknights - Wikipedia

    en.wikipedia.org/wiki/Arknights

    Arknights (Chinese: 明日方舟; pinyin: Míngrì Fāngzhōu; lit. 'Ark of Tomorrow') is a free-to-play tactical RPG/tower defense mobile game developed by Chinese developer Hypergryph.

  6. Half-Life VR but the AI Is Self-Aware - Wikipedia

    en.wikipedia.org/wiki/Half-Life_VR_but_the_AI_Is...

    When asked about his knowledge of military terminology, Dr. Coomer attributes this to his ex-wife being a former military code speaker. Dr. Coomer’s clones: Due to the original Half-Life reusing models for scientists, several NPCs share the same model as Dr. Coomer. A running gag in the series is Dr. Coomer referring to these NPCs as his clones.

  7. The Suffering: Ties That Bind - Wikipedia

    en.wikipedia.org/wiki/The_Suffering:_Ties_That_Bind

    As with the original game, Ties That Bind also features three different endings, depending on the players' actions throughout the game. Ties That Bind received favorable reviews, but was generally criticized as being too similar to the original game. Some critics felt the game would only appeal to fans of the first game, while others argued the ...

  8. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    NPCs are essential in both narrative-driven as well as open-world games. They help convey the lore and context of the game, making them pivotal to world-building and narrative progression. For instance, an NPC can provide critical information, offer quests, or simply populate the world to add a sense of realism to the game.

  9. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]