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  2. Radiant AI - Wikipedia

    en.wikipedia.org/wiki/Radiant_AI

    The Radiant AI system deals with NPC interactions and behavior. It allows non-player characters to dynamically react to and interact with the world around them. [3] General goals, such as "Eat in this location at 2pm" are given to NPCs, and NPCs are left to determine how to achieve them. [4]

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    NPCs are essential in both narrative-driven as well as open-world games. They help convey the lore and context of the game, making them pivotal to world-building and narrative progression. For instance, an NPC can provide critical information, offer quests, or simply populate the world to add a sense of realism to the game.

  4. Non-player character - Wikipedia

    en.wikipedia.org/wiki/Non-player_character

    Similar to this is the most common form of storytelling, non-branching dialogue, in which the means of displaying NPC speech are the same as above, but the player character or avatar responds to or initiates speech with NPCs. In addition to the purposes listed above, this enables development of the player character.

  5. NPC (meme) - Wikipedia

    en.wikipedia.org/wiki/NPC_(meme)

    The NPC (/ ɛ n. p i. s i /; also known as the NPC Wojak), derived from non-player character, is an Internet meme that represents people deemed to not think for themselves. It may refer to those who lack introspection or intrapersonal communication, or whose identity is deemed entirely determined by their surroundings and the information they consume, with no conscious processing or ...

  6. Half-Life VR but the AI Is Self-Aware - Wikipedia

    en.wikipedia.org/wiki/Half-Life_VR_but_the_AI_Is...

    When asked about his knowledge of military terminology, Dr. Coomer attributes this to his ex-wife being a former military code speaker. Dr. Coomer’s clones: Due to the original Half-Life reusing models for scientists, several NPCs share the same model as Dr. Coomer. A running gag in the series is Dr. Coomer referring to these NPCs as his clones.

  7. Behavior tree (artificial intelligence, robotics and control)

    en.wikipedia.org/wiki/Behavior_tree_(artificial...

    Behavior trees became popular for their development paradigm: being able to create a complex behavior by only programming the NPC's actions and then designing a tree structure (usually through drag and drop) whose leaf nodes are actions and whose inner nodes determine the NPC's decision making. Behavior trees are visually intuitive and easy to ...

  8. Player character - Wikipedia

    en.wikipedia.org/wiki/Player_character

    The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the ...

  9. NPC - Wikipedia

    en.wikipedia.org/wiki/NPC

    NPC (cable system), linking Japan and the US; Fujicolor NPC 160, later Fujicolor Pro 160C, photographic film; Nickel Plated Copper. The plating is applied to wire products due to its excellent corrosion resistance properties and in particular, its durability and stability at extremes of temperatures.