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When debugging a concurrent and distributed system of systems, a bootloop (also called boot loop or boot-loop) is a diagnostic condition of an erroneous state that occurs on computing devices; when those devices repeatedly fail to complete the booting process and restart before a boot sequence is finished, a restart might prevent a user from ...
For example in a system with an i.MX7D processor and a bootable device which stores the OS (including U-Boot), the on-chip boot ROM sets up the DDR memory controller at first which allows the boot ROM's program to obtain the SoC configuration data from the external bootloader on the bootable device. [5]
The basic idea of loop unrolling is that the number of instructions executed in a loop can be reduced by reducing the number of loop tests, sometimes reducing the amount of time spent in the loop. For example, in the case of a loop with only a single instruction in the block code, the loop test will typically be performed for every iteration of ...
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In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.
"GOTO" key on the 1982 ZX Spectrum home computer, implemented with native BASIC (one-key command entry).. Goto is a statement found in many computer programming languages.It performs a one-way transfer of control to another line of code; in contrast a function call normally returns control.
For example, in Python, to print the string Hello, World! followed by a newline, one only needs to write print ("Hello, World!" In contrast, the equivalent code in C++ [ 7 ] requires the import of the input/output (I/O) software library , the manual declaration of an entry point , and the explicit instruction that the output string should be ...
Loop unrolling, also known as loop unwinding, is a loop transformation technique that attempts to optimize a program's execution speed at the expense of its binary size, which is an approach known as space–time tradeoff. The transformation can be undertaken manually by the programmer or by an optimizing compiler.