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OpenGL 4.5 is possible for TeraScale 2 and 3 with Radeon Software Crimson Edition Beta (driver version 15.30 or higher like Crimson Beta 16.2.1). [ 23 ] [ 24 ] OpenCL support will be lost, but it can be recovered by copying the relevant files from a previous package like Radeon Software 15.11.1 Beta.
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AMD Radeon Software supports VCE with built in game capture ("Radeon ReLive") and use AMD AMF/VCE on APU or Radeon Graphics card to reduce FPS drop when capturing game or video content. [ 57 ] HandBrake added Video Coding Engine support in version 1.2.0 in December 2018.
The UVD version in "Fiji" and "Carrizo"-based graphics controller hardware is also announced to provide support for High Efficiency Video Coding (HEVC, H.265) hardware video decoding, up to 4K, 8-bits color (H.265 version 1, main profile); [18] [19] [20] and there is support for the 10bit-color HDR both H.265 and VP9 video codec in the AMD ...
VC-1 Decode is supported until VCN 3.0.33. [4] VCN 2.0 is implemented with Navi products and the Renoir APU. The feature set remains the same as VCN 1.0. [4] VCN 3.0 is implemented with Navi 2 products. [5] VCN 3.0 implements H.264 B-frames, which was present in Video Coding Engine 2.0 but taken out with VCE 3.0. [6] VCN 4.0 adds AV1 encode. [7]
OpenGL 4.5 support for TeraScale 2 with AMD Crimson Beta (driver version 15.30 or higher) OpenGL 4.5 and Vulkan 1.0 support for GCN 1.0 and higher with AMD Crimson 16.3 or higher. [15] [16] Vulkan 1.1 support for GCN 1.0 and higher with AMD Adrenalin 18.3.3 or higher. [17
On 8 December 2016, AMD released Crimson ReLive drivers (Version 16.12.1), which make GCN-GPUs support VP9 decode acceleration up to 4K@60 Hz and twinned with support for Dolby Vision and HDR10. [ 14 ] [ 15 ]
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]