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  2. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Switch statements function somewhat similarly to the if statement used in programming languages like C/C++, C#, Visual Basic .NET, Java and exist in most high-level imperative programming languages such as Pascal, Ada, C/C++, C#, [1]: 374–375 Visual Basic .NET, Java, [2]: 157–167 and in many other types of language, using such keywords as ...

  3. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff realized that to handle cases where count is not divisible by eight, the assembly programmer's technique of jumping into the loop body could be implemented by interlacing the structures of a switch statement and a loop, putting the switch's case labels at the points of the loop body that correspond to the remainder of count/8: [1]

  4. C syntax - Wikipedia

    en.wikipedia.org/wiki/C_syntax

    The break statement is used to end a for loop, while loop, do loop, or switch statement. Control passes to the statement following the terminated statement. A function returns to its caller by the return statement. When return is followed by an expression, the value is returned to the caller as the value of the function.

  5. Control flow - Wikipedia

    en.wikipedia.org/wiki/Control_flow

    Executing a set of statements only if some condition is met (choice - i.e., conditional branch) Executing a set of statements zero or more times, until some condition is met (i.e., loop - the same as conditional branch) Executing a set of distant statements, after which the flow of control usually returns (subroutines, coroutines, and ...

  6. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [ 1 ] [ 2 ] It is an object-oriented alternative to C's FILE -based streams from the C standard library .

  7. Loop-switch sequence - Wikipedia

    en.wikipedia.org/wiki/Loop-switch_sequence

    The loop-switch sequence is a specific derivative of spaghetti code. It is not necessarily an antipattern to use a switch statement within a loop—it is only considered incorrect when used to model a known sequence of steps. The most common example of the correct use of a switch within a loop is an inversion of control such as

  8. After a slow start, flu season is picking up steam - AOL

    www.aol.com/slow-start-flu-season-picking...

    It’s not clear why that is, Roberts said. “We’re still seeing the interplay of Covid here and how that is altering the other respiratory viral dynamics that we have,” he said. “We ...

  9. Control table - Wikipedia

    en.wikipedia.org/wiki/Control_table

    If pointer arrays are not supported, a SWITCH statement or equivalent can be used to alter the control flow to one of a sequence of program labels (e.g.: case0, case1, case2, case3, case4) which then either process the input directly, or else perform a call (with return) to the appropriate subroutine (default, Add, Subtract, Multiply or Divide ...