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  2. Cheap talk - Wikipedia

    en.wikipedia.org/wiki/Cheap_talk

    In game theory, cheap talk is communication between players that does not directly affect the payoffs of the game. Providing and receiving information is free. This is in contrast to signalling, in which sending certain messages may be costly for the sender depending on the state of the world.

  3. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  4. Communication theory - Wikipedia

    en.wikipedia.org/wiki/Communication_theory

    Communication theories vary substantially in their epistemology, and articulating this philosophical commitment is part of the theorizing process. [1] Although the various epistemic positions used in communication theories can vary, one categorization scheme distinguishes among interpretive empirical, metric empirical or post-positivist, rhetorical, and critical epistemologies. [13]

  5. Language game (philosophy) - Wikipedia

    en.wikipedia.org/wiki/Language_game_(philosophy)

    A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.

  6. Multiperspectivity - Wikipedia

    en.wikipedia.org/wiki/Multiperspectivity

    Multiperspectivity (sometimes polyperspectivity) is a characteristic of narration or representation, where more than one perspective is represented to the audience. [1]Most frequently the term is applied to fiction which employs multiple narrators, often in opposition to each-other or to illuminate different elements of a plot, [1] creating what is sometimes called a multiple narrative, [2] [3 ...

  7. Robert T. Craig - Wikipedia

    en.wikipedia.org/wiki/Robert_T._Craig

    The theory presented in "Communication Theory as a Field" has become the basis of the book "Theorizing Communication" which Craig co-edited with Heidi Muller, [14] as well as being adopted by several other communication theory textbooks as a new framework for understanding the field of communication theory. [15] [16] [17] [18]

  8. Telephone game - Wikipedia

    en.wikipedia.org/wiki/Telephone_game

    The game of Telephone is used in a number of fields as a metaphor for imperfect data transmission over multiple iterations. [32] For example the British zoologist Mark Ridley in his book Mendel's demon used the game as an analogy for the imperfect transmission of genetic information across multiple generations.

  9. Focal point (game theory) - Wikipedia

    en.wikipedia.org/wiki/Focal_point_(game_theory)

    In game theory, a focal point (or Schelling point) is a solution that people tend to choose by default in the absence of communication in order to avoid coordination failure. [1] The concept was introduced by the American economist Thomas Schelling in his book The Strategy of Conflict (1960). [ 2 ]