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According to Rockstar San Diego producer Jay Panek, the development team choose Los Angeles as the location for the game due to the city's strong ties with the street racing culture. The team would also license several real-life locations in Los Angeles to make the city feel more authentic. [11]
Midnight Club: L.A. Remix is the portable adaption of Midnight Club: Los Angeles for the PlayStation Portable. The port is developed by Rockstar London with Rockstar San Diego. The game features the map of Los Angeles used in Midnight Club II rather than the map used in the console versions of Los Angeles.
True Crime: Streets of LA is a 2003 open world action-adventure video game developed by Luxoflux and published by Activision for GameCube, PlayStation 2 and Xbox in November 2003, for Microsoft Windows in May 2004, and by Aspyr for Mac OS X in March 2005.
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English: Location map of the Los Angeles Metropolitan Area — which encompasses Los Angeles County and Orange County in Southern California. Equirectangular projection, N/S stretching 120.0 %. Geographic limits of the map:
Tanner: A former race car driver now working with the police as an undercover cop trying to infiltrate the Los Angeles Mafia. Don Luger: Unforgiving and cruel, Don Luger's tactics often rely on brute force. He has risen to the top of Los Angeles' criminal ladder and become a prominent mob boss. Agent Chuck: Tanner's police chief training officer.
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It’s far from first project in Los Angeles to become a target for attention-grabbing graffiti. The brand-new 6th Street Viaduct in downtown, which cost $588 million, was spray-painted by vandals ...