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Resident Evil Zero (or Resident Evil 0) [b] is a survival horror video game developed and published by Capcom for the GameCube in 2002. It is a prequel to Resident Evil (1996), covering the ordeals experienced in the Arklay Mountains by special police force unit, the S.T.A.R.S. Bravo Team.
Resident Evil, known as Biohazard (バイオハザード, Baiohazādo) in Japan, is a Japanese horror game series and media franchise created by Capcom.It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments inhabited by zombies and other mutated creatures.
Sweet Home served as the main inspiration for Capcom's Resident Evil (1996), a game which defined the survival horror genre and spawned a multimedia franchise. [1] [8] [11] When development began in 1993, Resident Evil was originally intended to be a remake of Sweet Home. [8] [16] [18] The game was directed by Shinji Mikami with Fujiwara acting ...
Chris is first introduced in Resident Evil as a pointman for the Raccoon City Police Department's S.T.A.R.S. Alpha Team. In the fight against Bio-Organic Weapons (B.O.W), Chris becomes a co-founder of the B.S.A.A, a counter terrorism organization dedicated to fighting the threat of B.O.W's unleashed by criminal or terrorist elements on a global scale.
The game revolves around the personal stories and tragedies in the Resident Evil series. The game is composed of four scenarios that retell and recapitulate the events of Resident Evil 2 and Resident Evil — Code: Veronica; A hidden scenario Darkness Falls focuses on Jack Krauser and serves as a prequel to Resident Evil 4
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Using the TARDIS in certain locations allows access to an area from Red Dwarf: Lost Planet 2: Characters from other Capcom games, including Frank West from Dead Rising, and Albert Wesker from Resident Evil, are present in game, in addition to Marcus Fenix and Dominic Santiago from Gears of War. [76] Lost Saga
MT Framework is a game engine created by Capcom. "MT" stands for "Multi-Thread", "Meta Tools" and "Multi-Target". While initially MT Framework was intended to power 2006's Dead Rising and Lost Planet: Extreme Condition only, Capcom later decided for their internal development divisions to adopt it as their default engine.