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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Instead, the latency involved in transmitting data between clients and server plays a significant role. Latency varies depending on a number of factors, such as the physical distance between the end-systems, as a longer distance means additional transmission length and routing required and therefore higher latency.

  3. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Should the latency between players exceed an established buffer window for the remote player, the game must wait, causing the screens to "freeze". This occurs because a delay-based netcode does not allow the simulation to continue until it receives the inputs from all the players in the frame in question. [ 4 ]

  4. Comparison of remote music performance software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_remote_music...

    While standard web conferencing software is designed to facilitate remote audio and video communication, it has too much latency for live musical performance. [ 1 ] [ 2 ] Connection-oriented Internet protocols subject audio signals to delays and other interference which presents a problem for keeping latency low enough for musicians to play ...

  5. Latency (audio) - Wikipedia

    en.wikipedia.org/wiki/Latency_(audio)

    Latency refers to a short period of delay (usually measured in milliseconds) between when an audio signal enters a system, and when it emerges.Potential contributors to latency in an audio system include analog-to-digital conversion, buffering, digital signal processing, transmission time, digital-to-analog conversion, and the speed of sound in the transmission medium.

  6. Error correction code - Wikipedia

    en.wikipedia.org/wiki/Error_correction_code

    Turbo coding is an iterated soft-decoding scheme that combines two or more relatively simple convolutional codes and an interleaver to produce a block code that can perform to within a fraction of a decibel of the Shannon limit.

  7. Bandwidth-delay product - Wikipedia

    en.wikipedia.org/wiki/Bandwidth-delay_product

    In data communications, the bandwidth-delay product is the product of a data link's capacity (in bits per second) and its round-trip delay time (in seconds). [1] The result, an amount of data measured in bits (or bytes), is equivalent to the maximum amount of data on the network circuit at any given time, i.e., data that has been transmitted but not yet acknowledged.

  8. Wikipedia:Bots/Noticeboard - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Bots/Noticeboard

    Do that at the bot operator's talk page; discuss urgent/major bot issues. Do that according to instructions at WP:BOTISSUE; discuss general questions about the MediaWiki software and syntax. We have the village pump's technical section for that; request approval for your new bot. Here is where you should do it; request new functionality for bots.

  9. Noise-cancelling headphones - Wikipedia

    en.wikipedia.org/wiki/Noise-cancelling_headphones

    Simplified graphical depiction of active noise reduction. To cancel the lower-frequency portions of the noise, noise-cancelling headphones use active noise control.A microphone captures the targeted ambient sounds, and a small amplifier generates sound waves that are exactly out of phase with the undesired sounds.