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A language-game (German: Sprachspiel) is a philosophical concept developed by Ludwig Wittgenstein, referring to simple examples of language use and the actions into which the language is woven. Wittgenstein argued that a word or even a sentence has meaning only as a result of the "rule" of the "game" being played.
However, Wittgenstein took the line that 'There is indeed no such thing as phenomenology, but there are phenomenological problems.' [5] He was content to regard Goethe's observations as a kind of logic or geometry. Wittgenstein took some of his examples from the Runge letter included at the end of the "Farbenlehre", e.g. "White is the lightest ...
Download as PDF; Printable version; In other projects ... Wittgenstein's ladder; Language game (philosophy) M. Ludwig Wittgenstein's philosophy of mathematics; P.
(1) In the IEP's entry on Wittgenstein, language games are first introduced with a definition in a parenthetical, like so: "Wittgenstein wants his reader not to think (too much) but to look at the "language games" (any practices that involve language) that give rise to philosophical (personal, existential, spiritual) problems."
The private language being considered is not simply a language in fact understood by one person, but a language that in principle can only be understood by one person. So the last speaker of a dying language would not be speaking a private language, since the language remains in principle learnable.
[7] Ludwig Wittgenstein, an associate of Russell, was one of the progenitors of the linguistic turn. This follows from his ideas in his Tractatus Logico-Philosophicus that philosophical problems arise from a misunderstanding of the logic of language, and from his remarks on language games in his later work. [8]
English Grammar Game Find Verb, Noun. Language Games A long summary on language games, including descriptions of many games, and an extensive bibliography. Language Games - Part 2 A follow-up summary with additional descriptions and bibliography. Nevbosh — a language game used by J. R. R. Tolkien, the inventor of Quenya and Sindarin Elvish ...
As the citation suggests, Wittgenstein views understanding a language-game as being mostly concerned with training (which he calls "drill[ing]" in the above citation). Having said that, Wittgenstein is not one to believe that even understanding a language-game can be reduced to one process; like the plethora of language-games available to human ...