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  2. Ergonomics - Wikipedia

    en.wikipedia.org/wiki/Ergonomics

    Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design to optimize human well-being and overall system performance. Part of a series on.

  3. Cognitive ergonomics - Wikipedia

    en.wikipedia.org/wiki/Cognitive_ergonomics

    Cognitive ergonomics is a scientific discipline that studies, evaluates, and designs tasks, jobs, products, environments and systems and how they interact with humans and their cognitive abilities. It is defined by the International Ergonomics Association as "concerned with mental processes, such as perception, memory, reasoning, and motor ...

  4. Ergonomic hazard - Wikipedia

    en.wikipedia.org/wiki/Ergonomic_hazard

    Ergonomic hazards are common and varied, but there are solutions to reduce these hazards and keep employees safe. Ergonomic hazards are physical conditions that may pose a risk of injury to the musculoskeletal system due to poor ergonomics. These hazards include awkward or static postures, high forces, repetitive motion, or short intervals ...

  5. Egonomics - Wikipedia

    en.wikipedia.org/wiki/Egonomics

    Egonomics is the idea that "within each individual exists two selves: the past or future self and the present self, constantly at odds, leading to a sort of cognitive dissonance between the two. Both selves exist within us and are equally valid, but aren’t always active at the same time. It’s a natural and ongoing conflict between immediate ...

  6. Fitts's law - Wikipedia

    en.wikipedia.org/wiki/Fitts's_law

    Fitts's law: draft of target size W and distance to target D. Fitts's law (often cited as Fitts' law) is a predictive model of human movement primarily used in human–computer interaction and ergonomics. The law predicts that the time required to rapidly move to a target area is a function of the ratio between the distance to the target and ...

  7. The Design of Everyday Things - Wikipedia

    en.wikipedia.org/wiki/The_Design_of_Everyday_Things

    620.8'2—dc20. The Design of Everyday Things is a best-selling [1] book by cognitive scientist and usability engineer Donald Norman. Originally published in 1988 with the title The Psychology of Everyday Things, it is often referred to by the initialisms POET and DOET. A new preface was added in 2002 and a revised and expanded edition was ...

  8. Outline of ergonomics - Wikipedia

    en.wikipedia.org/wiki/Outline_of_ergonomics

    General ergonomics concepts. Aesthetics – Branch of philosophy dealing with the nature of art, beauty, and taste. Comfort – Sense of physical or psychological ease. Usability, also known as Ease of use – Capacity of a system for its users to perform tasks. Business performance management – Processes to bring output into alignment with ...

  9. Neuroergonomics - Wikipedia

    en.wikipedia.org/wiki/Neuroergonomics

    Neuroergonomics. Neuroergonomics is the application of neuroscience to ergonomics. Traditional ergonomic studies rely predominantly on psychological explanations to address human factors issues such as: work performance, operational safety, and workplace-related risks (e.g., repetitive stress injuries). Neuroergonomics, in contrast, addresses ...