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  2. Animacy - Wikipedia

    en.wikipedia.org/wiki/Animacy

    Spanish direct-object pronouns (me, te, lo, la, se, nos, os, los, las) do not differentiate between animate and inanimate entities, and only the third persons have a gender distinction. Thus, for example, the third-person singular feminine pronoun, la , could refer to a woman, an animal (like mariposa , butterfly), or an object (like casa ...

  3. Still life - Wikipedia

    en.wikipedia.org/wiki/Still_life

    Juan Sánchez Cotán, Still Life with Game Fowl, Vegetables and Fruits (1602), Museo del Prado, Madrid. A still life (pl.: still lifes) is a work of art depicting mostly inanimate subject matter, typically commonplace objects which are either natural (food, flowers, dead animals, plants, rocks, shells, etc.) or human-made (drinking glasses, books, vases, jewelry, coins, pipes, etc.).

  4. Fomite - Wikipedia

    en.wikipedia.org/wiki/Fomite

    A fomite is any inanimate object (also called passive vector) that, when contaminated with or exposed to infectious agents (such as pathogenic bacteria, viruses or fungi), can transfer disease to a new host. [1][2] Contamination can occur when one of these objects comes into contact with bodily secretions, like nasal fluid, vomit, or feces.

  5. Anthropomorphism - Wikipedia

    en.wikipedia.org/wiki/Anthropomorphism

    Anthropomorphism of inanimate objects can affect product buying behavior. When products seem to resemble a human schema, such as the front of a car resembling a face, potential buyers evaluate that product more positively than if they do not anthropomorphize the object.

  6. Pareidolia - Wikipedia

    en.wikipedia.org/wiki/Pareidolia

    Pareidolia. Pareidolia (/ ˌpærɪˈdoʊliə, ˌpɛər -/; [1] also US: / ˌpɛəraɪ -/) [2] is the tendency for perception to impose a meaningful interpretation on a nebulous stimulus, usually visual, so that one detects an object, pattern, or meaning where there is none. Pareidolia is a type of apophenia. Common examples include perceived ...

  7. Prosopopoeia - Wikipedia

    en.wikipedia.org/wiki/Prosopopoeia

    Prosopopoeia. A prosopopoeia (Greek: προσωποποιία, / prɒsoʊpoʊˈpiːə /) is a rhetorical device in which a speaker or writer communicates to the audience by speaking as another person or object. The term literally derives from the Greek roots prósopon "face, person", and poiéin "to make, to do". Prosopopoeiae are used mostly ...

  8. Animism - Wikipedia

    en.wikipedia.org/wiki/Animism

    Animism. Animism (from Latin: anima meaning ' breath, spirit, life ') [1][2] is the belief that objects, places, and creatures all possess a distinct spiritual essence. [3][4][5][6] Animism perceives all things— animals, plants, rocks, rivers, weather systems, human handiwork, and in some cases words —as being animated, having agency and ...

  9. List of skill toys - Wikipedia

    en.wikipedia.org/wiki/List_of_skill_toys

    The yo-yo is an example of a skill toy. A skill toy is an object or theatrical prop used for dexterity play or an object manipulation performance. A skill toy can be any static or inanimate object with which a person dances, manipulates, spins, tosses, or simply plays.