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  2. Apophenia - Wikipedia

    en.wikipedia.org/wiki/Apophenia

    Pareidolia is a type of apophenia involving the perception of images or sounds in random stimuli. A common example is the perception of a face within an inanimate object —the headlights and grill of an automobile may appear to be "grinning".

  3. Pareidolia - Wikipedia

    en.wikipedia.org/wiki/Pareidolia

    Pareidolia (/ ˌpærɪˈdoʊliə, ˌpɛər -/; [1] also US: / ˌpɛəraɪ -/) [2] is the tendency for perception to impose a meaningful interpretation on a nebulous stimulus, usually visual, so that one detects an object, pattern, or meaning where there is none. Pareidolia is a type of apophenia. Common examples include perceived images of ...

  4. Spontaneous generation - Wikipedia

    en.wikipedia.org/wiki/Spontaneous_generation

    Spontaneous generation is a superseded scientific theory that held that living creatures could arise from nonliving matter and that such processes were commonplace and regular. It was hypothesized that certain forms, such as fleas, could arise from inanimate matter such as dust, or that maggots could arise from dead flesh.

  5. Magical objects in Harry Potter - Wikipedia

    en.wikipedia.org/wiki/Magical_objects_in_Harry...

    The Deathly Hallows are three magical objects that appear in Deathly Hallows. They are the Elder Wand, the Resurrection Stone, and the Cloak of Invisibility. According to wizarding legend, they can provide mastery over death if one person owns all three. The objects are generally remembered only as part of a fairy tale called The Tale of the ...

  6. Uncanny valley - Wikipedia

    en.wikipedia.org/wiki/Uncanny_valley

    The uncanny valley (Japanese: 不気味の谷, Hepburn: bukimi no tani) effect is a hypothesized psychological and aesthetic relation between an object's degree of resemblance to a human being and the emotional response to the object. Examples of the phenomenon exist among robotics, 3D computer animations and lifelike dolls.

  7. Twelve basic principles of animation - Wikipedia

    en.wikipedia.org/wiki/Twelve_basic_principles_of...

    This concept emphasizes the object's extreme poses. Inversely, fewer pictures are drawn within the middle of the animation to emphasize faster action. [12] This principle applies to characters moving between two extreme poses, such as sitting down and standing up, but also for inanimate, moving objects, like the bouncing ball in the above ...

  8. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

  9. Nature - Wikipedia

    en.wikipedia.org/wiki/Nature

    Nature is an inherent character or constitution, [1] particularly of the ecosphere or the universe as a whole. In this general sense nature refers to the laws, elements and phenomena of the physical world, including life. Although humans are part of nature, human activity or humans as a whole are often described as at times at odds, or outright ...