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  2. AVL tree - Wikipedia

    en.wikipedia.org/wiki/AVL_tree

    If the tree is not empty, then we go down the root, and recursively go down the tree searching for the location to insert the new node. This traversal is guided by the comparison function. In this case, the node always replaces a NULL reference (left or right) of an external node in the tree i.e., the node is either made a left-child or a right ...

  3. WAVL tree - Wikipedia

    en.wikipedia.org/wiki/WAVL_tree

    Weak AVL rule: all rank differences are 1 or 2, and all leaf nodes have rank 0. Note that weak AVL tree generalizes the AVL tree by allowing for 2,2 type node. A simple proof shows that a weak AVL tree can be colored in a way that represents a red-black tree. So in a sense, weak AVL tree combines the properties of AVL tree and red-black tree.

  4. Talk:AVL tree - Wikipedia

    en.wikipedia.org/wiki/Talk:AVL_tree

    But I agree, it would be interesting to state an algorithm how to do it. A simple one might be to create an empty tree, then walk the original unbalanced tree in-order, and insert each node into the new tree, using the AVL-insert. That should take O(n*log n). --Allefant 14:24, 24 November 2006 (UTC)

  5. Join-based tree algorithms - Wikipedia

    en.wikipedia.org/wiki/Join-based_tree_algorithms

    Join follows the right spine of t 1 until a node c which is balanced with t 2. At this point a new node with left child c, root k and right child t 2 is created to replace c. The new node may invalidate the balancing invariant. This can be fixed with rotations. The following is the join algorithms on different balancing schemes. The join ...

  6. Threaded binary tree - Wikipedia

    en.wikipedia.org/wiki/Threaded_binary_tree

    For example, leaf nodes by definition have no descendants, so given only a pointer to a leaf node no other node can be reached. A threaded tree adds extra information in some or all nodes, so that for any given single node the "next" node can be found quickly, allowing tree traversal without recursion and the extra storage (proportional to the ...

  7. Bounding volume hierarchy - Wikipedia

    en.wikipedia.org/wiki/Bounding_volume_hierarchy

    There are three primary categories of tree construction methods: top-down, bottom-up, and insertion methods. Top-down methods proceed by partitioning the input set into two (or more) subsets, bounding them in the chosen bounding volume, then keep partitioning (and bounding) recursively until each subset consists of only a single primitive (leaf nodes are reached).

  8. 2–3 tree - Wikipedia

    en.wikipedia.org/wiki/2–3_tree

    To insert into a 3-node, more work may be required depending on the location of the 3-node. If the tree consists only of a 3-node, the node is split into three 2-nodes with the appropriate keys and children. Insertion of a number in a 2–3 tree for 3 possible cases. If the target node is a 3-node whose parent is a 2-node, the key is inserted ...

  9. Scapegoat tree - Wikipedia

    en.wikipedia.org/wiki/Scapegoat_tree

    This is loosely similar to AVL trees, in that the actual rotations depend on 'balances' of nodes, but the means of determining the balance differs greatly. Since AVL trees check the balance value on every insertion/deletion, it is typically stored in each node; scapegoat trees are able to calculate it only as needed, which is only when a ...