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A new property has been added for resolution matching on Windows Senders with NVIDIA graphics without a physical display. May 2018 7.5 Bandwidth required for HP3 on Windows 10 is reduced. HP3 performance increase on Windows and Linux Sender. Experience controls Adaptive Image Quality is more responsive.
The GDI system in Windows is pixel-based and thus not resolution-independent. To scale up the UI, Microsoft Windows has supported specifying a custom DPI from the Control Panel since Windows 95. [4] (In Windows 3.1, the DPI setting is tied to the screen resolution, depending on the driver information file.) When a custom system DPI is specified ...
Several Samsung Galaxy tablets, including the Note 10.1 (2014 Edition), Tab S 8.4, 10.5 and TabPRO 8.4, 10.1 and Note Pro 12.2, as well as the Gigaset QV1030, also feature a WQXGA resolution display. In 2012, Apple released the 13 inch MacBook Pro with Retina Display that features a WQXGA display, and the new MacBook Air in 2018.
The vertical resolution is usually a multiple of 8 or 16 pixels due to most video codecs processing pixels on such sized blocks. A widescreen FHD video can be 1920 × 800 for a 12∶5 ratio or 1920 × 1040 for roughly 1.85 × 1 , for instance.
High resolution monochrome mode using a custom non-interlaced monitor with the slightly lower vertical resolution (in order to be an integer multiple of low and medium resolution and thus utilize the same amount of RAM for the framebuffer) allowing a "flicker free" 71.25 Hz refresh rate, higher even than the highest refresh rate provided by VGA.
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This is the last generation from Nvidia to have official support for Windows 7 and 8.x as the latest drivers available for this generation require Windows 10. [ 4 ] The GeForce 30 series began shipping on September 17, 2020.
Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [5] At that time, the results were limited to a few video games, namely Battlefield V, [6] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.