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The successor to the GeForce 2 (non-MX) line is the GeForce 3. The non-MX GeForce 2 line was reduced in price and saw the addition of the GeForce 2 Ti, in order to offer a mid-range alternative to the high-end GeForce 3 product. Later, both the GeForce 2 and GeForce 2 MX lines were replaced with the GeForce4 MX.
GeForce is a brand of graphics processing units (GPUs) designed by Nvidia and marketed for the performance market. As of the GeForce 40 series, [needs update] there have been eighteen iterations of the design. [clarification needed] In August 2017, Nvidia stated that "there are over 200 million GeForce gamers". [1]
3.22 GeForce MX series. ... Nvidia Shading Rasterizer (NSR), High-Definition Video Processor (HDVP) ... 150 1.200 22 GeForce4 Ti4200 April 16, 2002 NV25
The Nvidia nForce2 chipset was released by Nvidia in July 2002 as a refresh to the original nForce product offering. The nForce2 chipset was a platform for motherboards supporting AMD's Socket A CPUs along with DDR SDRAM. [1] There were multiple variations of the chipset including one with an integrated GeForce4 MX graphics processor (IGP), and ...
The GeForce4 Ti (NV25) was launched in February 2002 [1] and was a revision of the GeForce 3 (NV20). It was very similar to its predecessor; the main differences were higher core and memory clock rates, a revised memory controller (known as Lightspeed Memory Architecture II/LMA II), updated pixel shaders with new instructions for Direct3D 8.0a support, [2] [3] an additional vertex shader (the ...
1 Ports UDMA 133 4 Ports 3.0 Gbit/s 100 Mbit/s HDA Onboard GeForce 7000M nForce 630m 2007 Turion 64, Sempron 64 HT 1 GHz No 1.1 20 lanes No 5 Ports 10 Ports Rev 2.0 1 Ports UDMA 133 4 Ports 3.0 Gbit/s 1000 Mbit/s HDA Onboard GeForce 7150M nForce 8200M MCP77MV 2008 Turion 64, Sempron 64 HT3.0 2.6 GHz No 2.0 4 lanes No 5 Ports 10 Ports Rev 2.0 No
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An alternative explanation has been proposed that the Dolby technology licensing for SoundStorm that Nvidia originally obtained for the chipset of Microsoft's Xbox allowed Nvidia effectively license-free implementation on the contemporary Nforce1 and Nforce2, but implementation on Nforce3 would have required new license payments.