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  2. Serialization - Wikipedia

    en.wikipedia.org/wiki/Serialization

    Flow diagram. In computing, serialization (or serialisation, also referred to as pickling in Python) is the process of translating a data structure or object state into a format that can be stored (e.g. files in secondary storage devices, data buffers in primary storage devices) or transmitted (e.g. data streams over computer networks) and reconstructed later (possibly in a different computer ...

  3. Python syntax and semantics - Wikipedia

    en.wikipedia.org/wiki/Python_syntax_and_semantics

    A snippet of Python code with keywords highlighted in bold yellow font. The syntax of the Python programming language is the set of rules that defines how a Python program will be written and interpreted (by both the runtime system and by human readers). The Python language has many similarities to Perl, C, and Java. However, there are some ...

  4. Off-side rule - Wikipedia

    en.wikipedia.org/wiki/Off-side_rule

    The off-side rule describes syntax of a computer programming language that defines the bounds of a code block via indentation. [1] [2]The term was coined by Peter Landin, possibly as a pun on the offside law in association football.

  5. Eye pattern - Wikipedia

    en.wikipedia.org/wiki/Eye_pattern

    The first step of computing an eye pattern is normally to obtain the waveform being analyzed in a quantized form. This may be done by measuring an actual electrical system with an oscilloscope of sufficient bandwidth, or by creating synthetic data with a circuit simulator in order to evaluate the signal integrity of a proposed design.

  6. Amplitude-shift keying - Wikipedia

    en.wikipedia.org/wiki/Amplitude-shift_keying

    Amplitude-shift keying (ASK) is a form of amplitude modulation that represents digital data as variations in the amplitude of a carrier wave. [1] In an ASK system, a symbol, representing one or more bits, is sent by transmitting a fixed-amplitude carrier wave at a fixed frequency for a specific time duration.

  7. Data-oriented design - Wikipedia

    en.wikipedia.org/wiki/Data-oriented_design

    In computing, data-oriented design is a program optimization approach motivated by efficient usage of the CPU cache, often used in video game development. [1] The approach is to focus on the data layout, separating and sorting fields according to when they are needed, and to think about transformations of data.

  8. On–off keying - Wikipedia

    en.wikipedia.org/wiki/On–off_keying

    On–off keying (OOK) denotes the simplest form of amplitude-shift keying (ASK) modulation that represents digital data as the presence or absence of a carrier wave. [1] In its simplest form, the presence of a carrier for a specific duration represents a binary one, while its absence for the same duration represents a binary zero.

  9. Data compression - Wikipedia

    en.wikipedia.org/wiki/Data_compression

    Throwing away more of the data in the signal—keeping just enough to reconstruct an "intelligible" voice rather than the full frequency range of human hearing. The earliest algorithms used in speech encoding (and audio data compression in general) were the A-law algorithm and the μ-law algorithm.