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Pixel art [note 1] is a form of digital art drawn with graphical software where images are built using pixels as the only building block. [2] It is widely associated with the low-resolution graphics from 8-bit and 16-bit era computers, arcade machines and video game consoles, in addition to other limited systems such as LED displays and graphing calculators, which have a limited number of ...
Pixel art scaling algorithms are graphical filters that attempt to enhance the appearance of hand-drawn 2D pixel art graphics. These algorithms are a form of automatic image enhancement. Pixel art scaling algorithms employ methods significantly different than the common methods of image rescaling, which have the goal of preserving the ...
Animated example of what a glitched video can look like, by Michael Betancourt (Mae Murray in a screen test). Glitch art is an art movement centering around the practice of using digital or analog errors, more so glitches, for aesthetic purposes by either corrupting digital data or physically manipulating electronic devices.
Invader is a pseudonymous French street artist identified as Franck Slama. He is known for his ceramic tile mosaics modeled on the pixelated art of 1970s–1980s 8-bit video games, many of which depict the titular aliens from the arcade games Space Invaders, Pac-Man and Super Mario Bros. (the inspirations for his pseudonym).
Paul Robertson (animator) Paul Robertson is an Australian animator known for his pixel art and animation. Born Paul Laurence Adelbert Garfield Robertson on 9 August 1979 in Geelong, Victoria, he was named after comedian Paul Lynde and the popular comic and cartoon character, Garfield the cat.
eBoy is a pixel art group founded in 1997 by Kai Vermehr, Steffen Sauerteig and Svend Smital. Their complex illustrations have been made into posters, shirts, souvenirs, and displayed in gallery exhibitions. [1] They were founded on May 2, 1997. "We started working with pixels because we loved the idea of making pictures only for the screen.
Open Game Art. Open Game Art is a media repository intended for use with free and open source software video game projects, offering open content assets. Its purpose is to allow developers to easily replace programmer art with high-quality, freely licensed artwork. [1][2] It accepts both 2D and 3D art, as well as sound effects and music, unlike ...
For magnifying computer graphics with low resolution and few colors (usually from 2 to 256 colors), better results will be achieved by pixel art scaling algorithms such as hqx or xbr. These produce sharp edges and maintain high level of detail. Unfortunately due to the standardized size of 218x80 pixels, the "Wiki" image cannot use HQ4x or ...
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