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  2. Reflection (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Reflection_(mathematics)

    Point Q is the reflection of point P through the line AB. In a plane (or, respectively, 3-dimensional) geometry, to find the reflection of a point drop a perpendicular from the point to the line (plane) used for reflection, and extend it the same distance on the other side. To find the reflection of a figure, reflect each point in the figure.

  3. List of common coordinate transformations - Wikipedia

    en.wikipedia.org/wiki/List_of_common_coordinate...

    Let (x, y, z) be the standard Cartesian coordinates, and (ρ, θ, φ) the spherical coordinates, with θ the angle measured away from the +Z axis (as , see conventions in spherical coordinates). As φ has a range of 360° the same considerations as in polar (2 dimensional) coordinates apply whenever an arctangent of it is taken. θ has a range ...

  4. Point reflection - Wikipedia

    en.wikipedia.org/wiki/Point_reflection

    In Euclidean geometry, the inversion of a point X with respect to a point P is a point X* such that P is the midpoint of the line segment with endpoints X and X*. In other words, the vector from X to P is the same as the vector from P to X*. The formula for the inversion in P is x* = 2p − x. where p, x and x* are the position vectors of P, X ...

  5. Symmetry group - Wikipedia

    en.wikipedia.org/wiki/Symmetry_group

    C 1 is the trivial group containing only the identity operation, which occurs when the figure is asymmetric, for example the letter "F". C 2 is the symmetry group of the letter "Z", C 3 that of a triskelion, C 4 of a swastika, and C 5, C 6, etc. are the symmetry groups of similar swastika-like figures with five, six, etc. arms instead of four.

  6. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    A three dimensional Cartesian coordinate system, with origin O and axis lines X, Y and Z, oriented as shown by the arrows. The tick marks on the axes are one length unit apart. The black dot shows the point with coordinates x = 2, y = 3, and z = 4, or (2, 3, 4).

  7. Transformation (function) - Wikipedia

    en.wikipedia.org/wiki/Transformation_(function)

    In mathematics, a transformation, transform, or self-map [1] is a function f, usually with some geometrical underpinning, that maps a set X to itself, i.e. f: XX. [2] [3] [4] Examples include linear transformations of vector spaces and geometric transformations, which include projective transformations, affine transformations, and specific ...

  8. Coxeter notation - Wikipedia

    en.wikipedia.org/wiki/Coxeter_notation

    In geometry, Coxeter notation (also Coxeter symbol) is a system of classifying symmetry groups, describing the angles between fundamental reflections of a Coxeter group in a bracketed notation expressing the structure of a Coxeter-Dynkin diagram, with modifiers to indicate certain subgroups.

  9. Reflection formula - Wikipedia

    en.wikipedia.org/wiki/Reflection_formula

    In mathematics, a reflection formula or reflection relation for a function f is a relationship between f(a − x) and f(x). It is a special case of a functional equation . It is common in mathematical literature to use the term "functional equation" for what are specifically reflection formulae.