Search results
Results from the WOW.Com Content Network
"Brain Power" – The adult human brain is the most complicated - and mysterious - object in the universe. In this episode, Winston deliberately intoxicates himself in a restaurant to show the effects alcohol has on the brain. (17 June 1998) "The Making of the Human Body" – Winston reveals the secrets behind his human biology series (21 June ...
The movement of objects in the real world, such as the human body, animals, vehicles, etc. needs time to accelerate and slow down. For this reason, more pictures are drawn near the beginning and end of an action, creating a slow in and slow out effect in order to achieve more realistic movements. This concept emphasizes the object's extreme poses.
Ozzy & Drix is an American animated television series based on the 2001 film Osmosis Jones.It centers on Osmosis "Ozzy" Jones, a cheeky-chappy white blood cell, and Drix, a level-headed cold pill, who battle germs and viruses inside the body of teenage boy Hector Cruz.
Sound effect (film techniques) (sound effects) (sound production) (special effects) Southwest effect, The (airline terminology) (Southwest Airlines) Spacing effect (cognitive biases) (educational psychology) (psychological theories) Special effect (animation) (special effects) Spin Hall effect (condensed matter physics) (Hall effect) (physics ...
2.5D Animation: A mix of 2D and 3D animation elements that emphasize the illusion of depth utilizing the pseudo-3D effect. [145] During the 1970s, the term "2.5D" started to gain recognition. [ 146 ] But its background comes from anime and manga during the 1920s where theatrical stage productions were popular. [ 147 ]
The speed of applying a full screen effect is independent of the complexity of the image. In 3D rendering applications such as video games, common full screen effects include color filters, depth of field, and full screen bloom. A color filter, for example, may desaturate an image or convert it to grayscale.
Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a polygonal or parametric mesh representation of the surface of the object, and a hierarchical set of interconnected parts (called joints or bones, and collectively forming the skeleton), a virtual ...
Sometimes, visual effects animators will use the same principles of character animation; an early example is the pseudopod in The Abyss. [3] On-going computer science research on character animation deals with the question of generating multi-layer level of detail at run-time to allow large crowd rendering in real-time applications. [4]