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  2. Solving chess - Wikipedia

    en.wikipedia.org/wiki/Solving_chess

    A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.

  3. Stars and bars (combinatorics) - Wikipedia

    en.wikipedia.org/wiki/Stars_and_bars_(combinatorics)

    The solution to this particular problem is given by the binomial coefficient (+), which is the number of subsets of size k − 1 that can be formed from a set of size n + k − 1. If, for example, there are two balls and three bins, then the number of ways of placing the balls is ( 2 + 3 − 1 3 − 1 ) = ( 4 2 ) = 6 {\displaystyle {\tbinom {2 ...

  4. Kirkman's schoolgirl problem - Wikipedia

    en.wikipedia.org/wiki/Kirkman's_schoolgirl_problem

    A solution to Kirkman's schoolgirl problem with vertices denoting girls and colours denoting days of the week [1] Kirkman's schoolgirl problem is a problem in combinatorics proposed by Thomas Penyngton Kirkman in 1850 as Query VI in The Lady's and Gentleman's Diary (pg.48). The problem states:

  5. Twelvefold way - Wikipedia

    en.wikipedia.org/wiki/Twelvefold_way

    In combinatorics, the twelvefold way is a systematic classification of 12 related enumerative problems concerning two finite sets, which include the classical problems of counting permutations, combinations, multisets, and partitions either of a set or of a number.

  6. Shannon number - Wikipedia

    en.wikipedia.org/wiki/Shannon_number

    Claude Shannon. The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10 120, based on an average of about 10 3 possibilities for a pair of moves consisting of a move for White followed by a move for Black, and a typical game lasting about 40 such pairs of moves.

  7. Soma cube - Wikipedia

    en.wikipedia.org/wiki/Soma_cube

    The book Winning Ways for your Mathematical Plays also contains a detailed analysis of the Soma cube problem. There are 240 distinct solutions of the Soma cube puzzle, excluding rotations and reflections: these are easily generated by a simple recursive backtracking search computer program similar to that used for the eight queens puzzle .

  8. Combination - Wikipedia

    en.wikipedia.org/wiki/Combination

    In mathematics, a combination is a selection of items from a set that has distinct members, such that the order of selection does not matter (unlike permutations).For example, given three fruits, say an apple, an orange and a pear, there are three combinations of two that can be drawn from this set: an apple and a pear; an apple and an orange; or a pear and an orange.

  9. Ars Conjectandi - Wikipedia

    en.wikipedia.org/wiki/Ars_Conjectandi

    In the Journal des Sçavans 1685 (26.VIII), p. 314 there appear two problems concerning the probability each of two players may have of winning in a game of dice. Solutions were published in the Acta Eruditorum 1690 (May), pp. 219–223 in the article Quaestiones nonnullae de usuris, cum solutione Problematis de Sorte Alearum. In addition ...