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Perl OpenGL (POGL) is a portable, compiled wrapper library that allows OpenGL to be used in the Perl programming language. POGL provides support for most OpenGL 2.0 extensions, abstracts operating system specific proc handlers, and supports OpenGL Utility Toolkit (GLUT), a simple cross-platform windowing interface.
The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:
A vertex buffer object (VBO) is an OpenGL feature that provides methods for uploading vertex data (position, normal vector, color, etc.) to the video device for non-immediate-mode rendering. VBOs offer substantial performance gains over immediate mode rendering primarily because the data reside in video device memory rather than system memory ...
Use this tool when all of the data on a drive or device has been deleted. Search and Recover will automatically recover and save all of the deleted data to the location you specify. Run the recovery tool. From the main screen, click Start here to locate the files on your device. Check the box next to each drive you want to search; Click Next.
The ARB and Nvidia established a number of OpenGL extensions to standardize GPU programming: [1] EXT_texture_env_combine - provided a programmable method of combining textures. NV_register_combiners - GeForce 256; NV_vertex_program - GeForce 3; NV_texture_shader - GeForce 3; NV_texture_shader3 - GeForce 4; NV_vertex_program2 - GeForce FX
ANGLE, web browsers graphics engine, a cross-platform translator of OpenGL ES calls to DirectX, OpenGL, or Vulkan API calls. Direct3D (a subset of DirectX) Glide a defunct 3D graphics API developed by 3dfx Interactive. Mantle developed by AMD. Metal developed by Apple. OpenGL and the OpenGL Shading Language; OpenGL ES 3D API for embedded devices.
The shader assembly language in Direct3D 8 and 9 is the main programming language for vertex and pixel shaders in Shader Model 1.0/1.1, 2.0, and 3.0. It is a direct representation of the intermediate shader bytecode which is passed to the graphics driver for execution.
Boids_OpenGL_example.webm (WebM audio/video file, VP8, length 1 min 20 s, 500 × 500 pixels, 1.96 Mbps overall, file size: 18.66 MB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
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