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  2. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  3. Educational software - Wikipedia

    en.wikipedia.org/wiki/Educational_software

    The arrival of the personal computer, with the Altair 8800 in 1975, changed the field of software in general, with specific implications for educational software. Whereas users prior to 1975 were dependent upon university or government owned mainframe computers with timesharing, users after this shift could create and use software for computers in homes and schools, computers available for ...

  4. List of educational software - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_software

    This is a list of educational software that is computer software whose primary purpose is teaching or self-learning. Educational software by subject. Anatomy

  5. Best Laptops for Kids to do Homework - AOL

    www.aol.com/best-laptops-kids-192311628.html

    Many of the features you covet in a business laptop are great assets in computers for kids too Laptop computing open up a whole new world for children. Unsplash We all know that kids want what we ...

  6. Computer literacy - Wikipedia

    en.wikipedia.org/wiki/Computer_literacy

    Children using a laptop computer at school (2008) Computer literacy is defined as the knowledge and ability to use computers and related technology efficiently, with skill levels ranging from elementary use to computer programming and advanced problem solving. Computer literacy can also refer to the comfort level someone has with using computer ...

  7. Digital media in education - Wikipedia

    en.wikipedia.org/wiki/Digital_Media_in_Education

    In 1964, researchers John Kemeny and Thomas Kurtz developed a new computer language called BASIC, which was easier to learn and popularized time-sharing, enabling multiple students to use a computer simultaneously. [4] By the 1980s, schools began to show more interest in computers as companies released mass-market devices to the public. [3]

  8. One Laptop per Child - Wikipedia

    en.wikipedia.org/wiki/One_Laptop_per_Child

    One Laptop per Child (OLPC) was a non-profit initiative that operated from 2005 to 2014 with the goal of transforming education for children around the world by creating and distributing educational devices for the developing world, and by creating software and content for those devices.

  9. Futurekids - Wikipedia

    en.wikipedia.org/wiki/Futurekids

    In 2005, Futurekids worked with Intel Corporation and other technology and national youth organizations in creating the Partnership for 21st Century Skills, an advocacy organization for positioning computer skills at the center of U.S. K–12. In November 2007, the Partnership for 21st Century Skills launched Route 21, an online, one-stop shop ...