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  2. Cram (game) - Wikipedia

    en.wikipedia.org/wiki/Cram_(game)

    Example of a Cram game. In the normal version, the blue player wins. Cram is a mathematical game played on a sheet of graph paper (or any type of grid). It is the impartial version of Domineering and the only difference in the rules is that players may place their dominoes in either orientation, but it results in a very different game.

  3. Flux (text-to-image model) - Wikipedia

    en.wikipedia.org/wiki/Flux_(text-to-image_model)

    Flux (also known as FLUX.1) is a text-to-image model developed by Black Forest Labs, based in Freiburg im Breisgau, Germany. Black Forest Labs were founded by former employees of Stability AI . As with other text-to-image models, Flux generates images from natural language descriptions, called prompts .

  4. Hex map - Wikipedia

    en.wikipedia.org/wiki/Hex_map

    The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

  5. Comparison of documentation generators - Wikipedia

    en.wikipedia.org/wiki/Comparison_of...

    fpdoc (Free Pascal Documentation Generator) Sebastian Guenther and Free Pascal Core Text (Object)Pascal/Delphi FPC tier 1 targets 2005 3.2.2 GPL reusable parts are GPL with static linking exception Haddock: Simon Marlow: Text Haskell Any 2002 2.15.0 (2014) BSD HeaderDoc: Apple Inc. Text

  6. Spelljammer - Wikipedia

    en.wikipedia.org/wiki/Spelljammer

    Shannon Appelcline, in the book Designers & Dragons (2011), highlighted that in 1989 Spelljammer was the first of a host of new campaign settings published by TSR. It was created by Jeff Grubb and "introduced a universe of magical starships traversing the 'crystal spheres' that contained all the earthbound AD&D campaign worlds.

  7. Alignment (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Alignment_(Dungeons_&_Dragons)

    D&D co-creator Gary Gygax credited the inspiration for the alignment system to the fantasy stories of Michael Moorcock and Poul Anderson. [4] [5]The original version of D&D (1974) allowed players to choose among three alignments when creating a character: lawful, implying honor and respect for society's rules; chaotic, implying rebelliousness and individualism; and neutral, seeking a balance ...

  8. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    The Visage Wall is an area of Neth's membrane where Neth communicates with visitors. It contains thousands of head-shaped bumps that resemble the likenesses of those previously absorbed by Neth. Neth speaks to its visitors from about five or six of the heads simultaneously, questioning them to learn more of the outside universe.

  9. Monospaced font - Wikipedia

    en.wikipedia.org/wiki/Monospaced_font

    [citation needed] Some classic video games (e.g. Rogue and NetHack) and those imitating their style (e.g. Dwarf Fortress) use a monospaced grid of characters to render their state for the player. Quiz Show (1976) is believed to be the first video game to use 8×8 monospaced "arcade font", which got widely adopted by computer games of the time.

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