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  2. Bitmap textures - Wikipedia

    en.wikipedia.org/wiki/Bitmap_textures

    Bitmap textures can be built as an image larger than the final destination, so as to fill the complete area without repeating the image, avoiding visible seams. Bitmap textures can also be created to be used as repetitive patterns to fill an infinite area.

  3. File:Minecraft missing texture block.svg - Wikipedia

    en.wikipedia.org/wiki/File:Minecraft_missing...

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.

  4. Antler - Wikipedia

    en.wikipedia.org/wiki/Antler

    An antler on a red deer stag. Velvet covers a growing antler, providing blood flow that supplies oxygen and nutrients. Each antler grows from an attachment point on the skull called a pedicle. While an antler is growing, it is covered with highly vascular skin called velvet, which supplies oxygen and nutrients to the growing bone. [6]

  5. File:Skin layers.svg - Wikipedia

    en.wikipedia.org/wiki/File:Skin_layers.svg

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  6. File:ND Bottineau County Antler.svg - Wikipedia

    en.wikipedia.org/wiki/File:ND_Bottineau_County...

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  7. Ossicone - Wikipedia

    en.wikipedia.org/wiki/Ossicone

    Ossicones are columnar or conical skin-covered bone structures on the heads of giraffes, male okapi, and some of their extinct relatives. Ossicones are distinguished from the superficially similar structures of horns and antlers by their unique development and a permanent covering of skin and fur.

  8. Mipmap - Wikipedia

    en.wikipedia.org/wiki/Mipmap

    Rendering speed increases since the number of texture pixels being processed per display pixel can be much lower for similar results with the simpler mipmap textures. If using a limited number of texture samples per display pixel (as is the case with bilinear filtering ) then artifacts are reduced since the mipmap images are effectively already ...

  9. Texture atlas - Wikipedia

    en.wikipedia.org/wiki/Texture_atlas

    Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms; Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets; What is Texture Atlas?