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  2. HTTP Live Streaming - Wikipedia

    en.wikipedia.org/wiki/HTTP_Live_Streaming

    HTTP Live Streaming (also known as HLS) is an HTTP-based adaptive bitrate streaming communications protocol developed by Apple Inc. and released in 2009. Support for the protocol is widespread in media players, web browsers, mobile devices, and streaming media servers.

  3. List of online video platforms - Wikipedia

    en.wikipedia.org/wiki/List_of_online_video_platforms

    Online video platforms allow users to upload, share videos or live stream their own videos to the Internet. These can either be for the general public to watch, or particular users on a shared network. The most popular video hosting website is YouTube, 2 billion active until October 2020 and the most extensive catalog of online videos. [1]

  4. Unreal Media Server - Wikipedia

    en.wikipedia.org/wiki/Unreal_Media_Server

    Unreal Media Server is known for low latency live streaming; with UMS, WebRTC, WebSocket-video/mp4, RTMP and MPEG2-TS protocols latencies of 0.2–2 seconds can be achieved when streaming over the Internet; with Apple HLS the latency can be as low as 3 seconds.

  5. Comparison of streaming media software - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_streaming...

    Wowza Streaming Engine: Yes (HTTP Live Streaming, Smooth Streaming, HTTP Dynamic Streaming) Yes: Yes Yes No Yes Yes Yes Yes Yes (RTMP, RTMPE, RTMPTE, RTMPT, RTMPS, RTMP Dynamic Streaming) Yes No No Yes Yes xiu Yes (HTTP Live Streaming) No Yes (Whip/Whep) Yes No Yes (WM-RTSP) No Yes (WM-RTSP/U) Yes (WM-RTSP/T) Yes (RTMP) Yes No No Yes No No Name ...

  6. LIVE555 - Wikipedia

    en.wikipedia.org/wiki/LIVE555

    LIVE555 Streaming Media is a set of open source [disputed (for: open source licensing) – discuss] C++ libraries developed by Live Networks, Inc. for multimedia streaming. The libraries support open standards such as RTP / RTCP and RTSP for streaming, and can also manage video RTP payload formats such as H.264, H.265, MPEG, VP8, and DV, and ...

  7. Streaming media - Wikipedia

    en.wikipedia.org/wiki/Streaming_media

    A media stream can be streamed either live or on demand. Live streams are generally provided by a method called true streaming. True streaming sends the information straight to the computer or device without saving it to a local file. On-demand streaming is provided by a method called progressive download. Progressive download saves the ...

  8. M3U - Wikipedia

    en.wikipedia.org/wiki/M3U

    There is no formal specification for the M3U format; it is a de facto standard.. An M3U file is a plain text file that specifies the locations of one or more media files. The file is saved with the "m3u" filename extension if the text is encoded in the local system's default non-Unicode encoding (e.g., a Windows codepage), or with the "m3u8" extension if the text is UTF-8 encoded.

  9. Progressive download - Wikipedia

    en.wikipedia.org/wiki/Progressive_download

    HTTP Pseudo-streaming (or progressive download), similar to streaming media or HTTP Live Streaming, also supports adaptive bitrate streaming. The disadvantage of HTTP Pseudo-streaming over streaming media is reduced security, since HTTP is easier to sniff compared to RTMP, along with long loading times when seeking larger videos. [3]

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