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Technology is the application of conceptual knowledge to achieve practical goals, especially in a reproducible way. [1] The word technology can also mean the products resulting from such efforts, [2] [3] including both tangible tools such as utensils or machines, and intangible ones such as software.
Technostress has been defined as the negative psychological relationship between people and the introduction of new technologies. Where ergonomics is the study of how humans physically react to and fit into machines in their environment, technostress is a result of altered behaviors brought about by the use of modern technologies at office and home environments.
Other terms were developed by the public to explain the technology that they used. Some of these terms were initially widely used, then fell out of the common vernacular. Others failed to "catch on" and never entered common usage in the first place. Sometimes, the technologies themselves were superseded, and the term fell into disuse.
This is an alphabetical list of notable technology terms. It includes terms with notable applications in computing, networking, and other technological fields ...
Neo-Luddism or new Luddism is a philosophy opposing many forms of modern technology. [1] The term Luddite is generally used as a pejorative applied to people showing technophobic leanings. [2]
These are not merely catchy sayings. Even though some sources may identify a phrase as a catchphrase, this list is for those that meet the definition given in the lead section of the catchphrase article and are notable for their widespread use within the culture. This list is distinct from the list of political catchphrases.
Image credits: moviequotes Quotes from compelling stories can have a powerful impact on the audience, even motivating them to make a change. When we asked our expert about how movies and TV shows ...
The expression was popular in the early days of computing. The first known use is in a 1957 syndicated newspaper article about US Army mathematicians and their work with early computers, [4] in which an Army Specialist named William D. Mellin explained that computers cannot think for themselves, and that "sloppily programmed" inputs inevitably lead to incorrect outputs.